[220/220][230/230]
Origin: Akkerwald
+5000 rumies, +2 EP
Faction
Artifact
Beliefs
+30 to selected characteristic (agility)
Perks
In the event of a successful dodge, the character performs a counterattack; this attack never misses and always deals critical damage.
Characteristics
Strength: 22
Intelligence: 23
Will: 11
Agility: 60
Perception: 32
Wisdom: 11
Charisma: 11
Parameters
Health: 220
Melee damage +22%
Immunity: 22
Magic power: 23
Magical energy: 230
Will checks: 11
Dodge: 120
Initiative: 60
Accuracy: 64
Observation: 32
Spiritual power: 110
Insight: 11
Movement speed: 5
Critical hit: 0%
Stealth: 120
Skills
+2 to stealth for each unit of agility
+2 to speed
Silent Kill
A stealthy attack on enemies who failed a perception check kills them (melee bladed weapons only). Stealthy ranged attacks deal fivefold damage.
Fade into Shadow
The scout spends a turn to restore stealth status.
Ultimate Ability — Special Training
+1 to accuracy for each unit of perception and +1 to dodge for each unit of agility when using any type of weapon.
Equipment
Demon's Eye (amulet)
???
Smaragd (one-handed sword)
Damage: 100 (122)
A successful attack forces the enemy to skip a turn.
Hephaestus V (armor)
Manufacturer: Reymford
Physical damage -40%
Magical damage -40%
Ephemeral damage -40%
True damage -40%
Check rolls against negative effects are twice as high.
Count Cadmium Eisenbach
[290/290][760/760]
Origin: Duchy of Laithia
Unique item; +40 to random characteristics
+4 strength, +6 intelligence, +1 will, +5 agility, +10 perception, +4 wisdom, +10 charisma.
Faction
Artifact
Beliefs
+30 to selected characteristic (intelligence)
Perks
+1 HP
Characteristics
Strength: 29
Intelligence: 76
Will: 20
Agility: 10
Perception: 15
Wisdom: 10
Charisma: 50
Parameters
Health: 290
Melee damage +29%
Immunity: 29
Magic power: 76
Magical energy: 760
Will checks: 20
Dodge: 10
Initiative: 10
Accuracy: 15 (165)
Observation: 15
Spiritual power: 100
Insight: 10
Movement speed: 3
Critical hit: 0%
Skills
Corpse Explosion
If the Necromancer's intelligence is 40 or higher, they can explode corpses, dealing damage to characters around them +2. Damage equals the maximum health of the deceased. Up to will/10 corpses can be exploded per turn.
Authority
If the Necromancer's charisma is 40 or higher, they can give orders to other characters (will check)
Golem
Intelligence*50=health
Intelligence*1=dodge
Intelligence*1=accuracy
Intelligence*10=damage
Intelligence*1=percentage physical damage resistance
Movement speed is three, the golem is immune to negative effects, attacks deal area damage 3x3.
Material: clay. When using a ruby, the golem gains immunity to fire; sapphire — water; emerald — air.
Number of simultaneously active golems: will/10.
Equipment
Seasons (volume)
Agartha's Flame, Freeze, Air Blades, Stone Skin.
Spell accuracy +150
Terra (ring)
Immunity to diseases.
Baron Iridium S. Arcturus
[560/560][180/180]
Origin: Duchy of Laithia
Unique item; +40 to random characteristics
+8 strength, +3 intelligence, +6 will, +7 agility, +8 perception, +3 wisdom, +5 charisma.
Faction
Artifact
Beliefs
The character receives twice as much EP and XP, +2 to a random characteristic for each victory.
Perks
+10 to health for each unit of strength
+1% melee damage for each unit of strength
+1 to dodge for each unit of agility
Characteristics
Strength: 28
Intelligence: 18
Will: 31
Agility: 47 (57)
Perception: 48
Wisdom: 8
Charisma: 10
Parameters
Health: 560
Melee damage +56%
Immunity: 28
Magic power: 18
Magical energy: 180
Will checks: 31
Dodge: 142 (154)
Initiative: 47
Accuracy: 95 (102)
Observation: 48
Spiritual power: 80
Insight: 8
Movement speed: 6
Critical hit: 9%
Skills
Katana or one-handed sword.
+1 to dodge for each unit of perception
+1 to accuracy for each unit of agility
+3 to movement speed
+0.5% critical damage chance for each unit of intelligence
Quick Sword
Two additional attacks (75% damage)
Special Technique — Grace
+50% final damage from critical attacks
+10% critical attack chance
The character can parry enemy attacks (accuracy)
Equipment
Silence (one-handed sword)
Damage: 100 (156)
Successful attacks remove all positive effects from the target and forbid them from using active abilities for three turns. Additionally, the character cannot dodge or parry attacks until the start of their next turn.
Tarantula (ring)
+10 to agility
Spring
[270/270][550/550]
Origin: Duchy of Laithia
Unique item; +40 to random characteristics
+7 strength, +15 intelligence, +3 will, +3 agility, +2 perception, +2 wisdom, +8 charisma.
Faction
Artifact
Beliefs
+1 to HP, 25% chance to avoid death after the end of battle.
Perks
+1 to EP
Characteristics
Strength: 27
Intelligence: 55
Will: 13
Agility: 13
Perception: 22
Wisdom: 32
Charisma: 20
Parameters
Health: 270
Melee damage +27%
Immunity: 27
Magic power: 55
Magical energy: 550
Will checks: 13
Dodge: 13
Initiative: 13
Accuracy: 22
Observation: 22
Spiritual power: 320
Insight: 32
Movement speed: 3
Critical hit: 0%
Skills
+5 to wisdom
Archaeologist
Ability to determine the purpose and effects of artifacts.
Philosopher
Once a day, the character can make a philosophy roll.
9% get +1 to wisdom
8% get +1 to any other characteristic
7% get +1 HP
6% get +1 EP
5% change one belief for another
4% get 1 random perk
3% write a book
2% set their lowest characteristic equal to the wisdom value
1% commit suicide
+5 to wisdom
Therapy
Ability to restore health to other characters and cure them of diseases/poisoning (out of combat).
First Aid
Brings back a character who died from lack of HP. Only out of combat.
Success chance equals the inverse percentage value of the character's current health.
Equipment
Kaleidoscope of Changes
When using this item, the character can change appearance/gender/race, but only once and only with their consent.
Wave (talisman)
Healing spell
Winter
[130/130][918/918]
Origin: Duchy of Laithia
Unique item; +40 to random characteristics
+8 strength, +6 intelligence, +3 will, +5 agility, +6 perception, +7 wisdom, +5 charisma.
Faction
Artifact
Beliefs
+30 to selected characteristic (will)
Perks
+40% magical energy
+15 to magic power
+30% to magic power
Characteristics
Strength: 13
Intelligence: 41 (51)
Will: 73
Agility: 10
Perception: 11
Wisdom: 12
Charisma: 20
Parameters
Health: 130
Melee damage +13%
Immunity: 13
Magic power: 66 (85)
Magical energy: 510 (918)
Will checks: 73
Dodge: 10
Initiative: 10
Accuracy: 11
Observation: 11
Spiritual power: 120
Insight: 12
Movement speed: 3
Critical hit: 0%
Skills
Freeze
Freezes a selected character for 2-6 turns. Each turn they lose 5% of maximum health.
Cost: 100
Range: 10
Special Technique — Serenity
+40% magical energy
Equipment
Snow Sphere
The "freeze" spell affects the entire map.
Droplets (earrings)
Intelligence +10
Summer
[720/720][400/400]
Origin: Duchy of Laithia
Unique item; +40 to random characteristics
+7 strength, +4 intelligence, +7 will, +5 agility, +10 perception, +3 wisdom, +4 charisma.
Faction
+76000 rumies
Beliefs
+30 to selected characteristic (intelligence)
Perks
+50 charisma checks in specific situations
Characteristics
Strength: 22
Intelligence: 40
Will: 40
Agility: 40
Perception: 20
Wisdom: 8
Charisma: 40
Parameters
Health: 720
Melee damage +22%
Immunity: 22
Magic power: 40
Magical energy: 400
Will checks: 40
Dodge: 40
Initiative: 40
Accuracy: 20
Observation: 20
Spiritual power: 80
Insight: 8
Movement speed: 3
Critical hit: 0%
Skills
Summon Skeleton
The character spends 10 units of magical energy to revive the skeleton of a deceased character.
Number of simultaneously active skeletons: will/2.
Health: 100
Damage: depending on weapon
Accuracy: 30
Dodge: 30
Speed: 5
Soul Siphon
If the Necromancer's will is 40 or higher, they can suck the life energy of other characters. After activation, all characters on the map lose 10% of current health in favor of the Necromancer.
Authority
If the Necromancer's charisma is 40 or higher, they can give orders to other characters (will check)
Equipment
Money
126000 rumies
Tongues of Flame (talisman)
Ignition
Second Generation Enhancer
First slot: ☆ Health
+500 health units
Second slot: ☆ Not configured
Third slot: ⊗ closed
Fourth slot: ✖ missing
Fifth slot: ✖ missing
Autumn
[300/300][300/300]
Origin: Duchy of Laithia
Unique item; +40 to random characteristics
+2 strength, +9 intelligence, +6 will, +4 agility, +7 perception, +6 wisdom, +6 charisma.
Faction
+75000 rumies
Beliefs
+30 to selected characteristic (perception)
Perks
+1 EP
Characteristics
Strength: 30
Intelligence: 30
Will: 21
Agility: 30
Perception: 77
Wisdom: 11
Charisma: 11
Parameters
Health: 300
Melee damage +30%
Immunity: 30
Magic power: 30
Magical energy: 300
Will checks: 21
Dodge: 30
Initiative: 30
Accuracy: 231 (251)
Observation: 77
Spiritual power: 110
Insight: 11
Movement speed: 3
Critical hit: 15% (25%)
Skills
Bow
Firing range +10 (standard: 10)
Sleight of Hand
Additional shot
Ultimate Ability — Calmness
+2 to accuracy for each unit of perception.
Equipment
Bow (golden apple wood)
Damage: 150
Accuracy +20
+15% critical damage chance
Yellow Leaves (bracelet)
+10% to critical damage chance
Money
126000 rumies
Leon
[600/600][400/400]
Origin: Fragment of Fate
The character's attacks instantly kill their opponents without the possibility of recovery.
Faction
Artifact
Beliefs
+3 EP, +1 HP, +20 XP, +3 to movement speed, waiver of rewards and inability to use money except for satisfying the character's basic needs.
+30 to selected characteristic
Perks
Ability to choose an additional belief
Characteristics
Strength: 10
Intelligence: 40
Will: 25
Agility: 40 (70)
Perception: 65
Wisdom: 5
Charisma: 5
Parameters
Health: 600
Melee damage +10%
Immunity: 10
Magic power: 40
Magical energy: 400
Will checks: 5
Dodge: 135
Initiative: 40
Accuracy: 205
Observation: 65
Spiritual power: 50
Insight: 5
Movement speed: 9
Critical hit: 0%
Skills
Katana or one-handed sword.
+1 to dodge for each unit of perception
+1 to accuracy for each unit of agility
+3 to movement speed
+20% critical damage chance for each unit of intelligence
Sword Dance
The character's successful attacks can forbid the opponent from using active abilities on the next turn and remove all positive effects (intelligence -> will).
Crescent Moon
The character's attacks deal damage to all opponents standing in front of them
Dash
The character deals damage to all opponents on a straight line of movement. +3 to movement speed, critical damage chance for this attack is doubled. Cooldown: 2 turns.
Quick Sword
Two additional attacks (75% damage)
Special Technique — Grace
+50% final damage from critical attacks
+10% critical attack chance
The character can parry enemy attacks (accuracy)
Equipment
Blood Pact (Katana)
Damage: 100 (110)
Maximum health of killed opponents is added to the character's current health until the end of the day.
Active ability: the character sacrifices 3000 units of health to perform an attack on every opponent within a distance of up to eight cells from them.
The character survives one fatal wound once per day.
Immunity to mind-affecting effects.
Third Generation Enhancer
First slot: ✧ Gloom
Agility +30
Second slot: ✧ Health
Health +500
Third slot: ✧ Aquilon
Accuracy +70
Fourth slot: ⊗ closed
Fifth slot: ✖ missing