
Countdown (2)
Fanfare: Draw a card.
Last Words: Put a Fairy Wisp into your hand.
Put a Fairy Wisp into your hand if this amulet is returned to your hand.

Rush.
Fanfare: Give an allied follower +3/+4. If it is an Officer follower, give it Ward. If it is a Commander follower, give it Clash: Draw a card.

Fanfare: Enhance (8) - Gain +4/+4 and Rush.

Whenever you play a card using its Enhance effect, draw a card.
I don't know, maybe.

Destroy an enemy follower with 2 defense or less.
Draw a card if an evolved allied follower is in play.
Spellboost: Destroy a follower with 1 more defense.

Rush.
Whenever you play a non-follower card, gain +1/+0.

Bane.
Last Words: Gain 1 shadow.

Give an allied follower +1/+0 until the end of your turn. Summon a Forest Bat if it's a Bloodcraft follower.
I'm afraid they're overdoing it, although Unlimit Aggro Blood is already running a pretty tight list.

Fanfare: Deal 2 damage to an enemy if there are at least 2 amulets in your hand.

Fanfare: Randomly gain Ward or Rush.
🏹🎪+⛓️♿=💕