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#5149
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I don't need Aria ten times (only as a card, I still haven't crafted the full set), I wouldn't say no to Ramina, she'll be better than Eris, and besides, I've always liked this legendary.
Eh, I don't see how these slivers would replace my cerberus ones for me, even if I pulled these leaders...
Well, it's alright; the commander with ambush should have been added to the classic set, but now, what's the deal, all those "if commander is in play, do something cool" effects were rotated long ago. In Unlimited it might make some noise, but who knows, who knows.
Can we have even more ambushes? Because the avoid-double-damage felt a bit lacking.
The worst Eifa and Forte. Too many removals.
And yet, back in Darkness Evolve, I could put down a Trinity Dragon and evolve it, and it would win me the game against a sword-user without any chance at all.
Looks fine, fits a fat-artifact portal. They're giving them a cool theme, by the way, with angelic-demonic creatures.
It fits any deck. A free tutor for 2 is super top-tier; the fervent one isn't lonely anymore. And an alternative effect for additional versatility. Easy three copies in any deck.
Very much, very complex. But looks cool. Finally, some healing was added; it arrives a round before Noah and allows preparation, the only thing is it eats puppets like crazy and there might be none left for Noah. Although Orchid might bite a bit, then Noah only has to finish them off. In short, like.
I wanted to say that this isn't really "healing," with 3 hp for 8 pp, and that it won't help against a burn rune or neutral blood, for example, but then I immediately remembered the lechia/galreto effect on the robot. Well, I don't know, the defensive effect is better than Israel's, but 8 pp is slow and will hardly help against an aggro-scum. The most obvious application is blocking numerous Alberts and the new ambushes.
As for the second choice — I feel like the third puppet will be used once in a million games, but otherwise, nice. And Noah won't even be the main wincon anymore — just to clean up on the next turn if needed, or might not even be necessary. You can't just clog slots with a bunch of expensive cards.
I had a thought that you could take this little thing in an artifact portal, for protection/storm, but the nasty devs probably made it so that its ability check happens first, and only then it gives a buff to the hand, meaning it's unusable outside a spec-deck.
it's just that it would have been better if they released an amulet of the Beastcall Aria level
Please, don't.
According to the curve, Heaven has one of its best amulets in this slot
If you're talking about the tin can, then despite the fact that people play it by inertia after Wonderland, it's rare garbage. Spend evo to clog a slot on the board until the end of the game, where you'll still have turtles/globes/tribunal and summit temple. Spend evo to fire a 3 to the opponent's face, which doesn't matter for your deck unless you're a storm priest in Unlimited (and even there it's mediocre), after which trade one follower on the board with the body. The best option is to trade two and still clog that slot. In other words — a much worse Cage-L.
With the deer, I actually see a point in playing this garbage more actively, because it's very synergistic with the deer — the amulet on the board will be there for half the game to trigger the choice, and it will help clear this crap.
Yes, without the tribunal Heaven will be quite sad. This amulet won't take them by surprise; you can play around it.
Few people play with the tribunal anymore; it died two months ago. It doesn't counter Bahacha, it clogs space, and it ruins draws from the globe when you need follower amulets. If you're beating a priest and they drop this amulet on turn four instead of Cage-L, you can only laugh. All the advanced players run Annihilation. So it's not a big loss.
My sword, my trusted ally, unphased by my aspect.