I don't need Aria ten times (only as a card, I still haven't crafted the full set), I wouldn't say no to Ramina, she'll be better than Eris, and besides, I've always liked this legendary.
Well, it's alright; the commander with ambush should have been added to the classic set, but now, what's the deal, all those "if commander is in play, do something cool" effects were rotated long ago. In Unlimited it might make some noise, but who knows, who knows.
The worst Eifa and Forte. Too many removals.
Looks fine, fits a fat-artifact portal. They're giving them a cool theme, by the way, with angelic-demonic creatures.
Very much, very complex. But looks cool. Finally, some healing was added; it arrives a round before Noah and allows preparation, the only thing is it eats puppets like crazy and there might be none left for Noah. Although Orchid might bite a bit, then Noah only has to finish them off. In short, like.
As for the second choice — I feel like the third puppet will be used once in a million games, but otherwise, nice. And Noah won't even be the main wincon anymore — just to clean up on the next turn if needed, or might not even be necessary. You can't just clog slots with a bunch of expensive cards.
I had a thought that you could take this little thing in an artifact portal, for protection/storm, but the nasty devs probably made it so that its ability check happens first, and only then it gives a buff to the hand, meaning it's unusable outside a spec-deck.
it's just that it would have been better if they released an amulet of the Beastcall Aria level
According to the curve, Heaven has one of its best amulets in this slot
With the deer, I actually see a point in playing this garbage more actively, because it's very synergistic with the deer — the amulet on the board will be there for half the game to trigger the choice, and it will help clear this crap.
Yes, without the tribunal Heaven will be quite sad. This amulet won't take them by surprise; you can play around it.