[100/100][460/460]
Origin: Nihon
Access to Nihon skills, +1% melee damage per unit of Agility, +1 UP.
Faction
+1% melee damage per unit of Agility and Wisdom, +1 Accuracy and Evasion per unit of Will
Beliefs
+1 UP, +10 HP
Perks
+1 UP
Characteristics
Strength: 10
Intelligence: 46
Will: 18
Agility: 11
Perception: 13
Wisdom: 43
Charisma: 20
Parameters
Health: 100
Melee Damage +10%
Immunity: 10
Magic Power: 46
Magical Energy: 460
Will Checks: 18
Evasion: 29
Initiative: 11
Accuracy: 31
Observation: 13
Spiritual Power: 430
Insight: 43
Movement Speed: 3
Critical Hit: 0%
Skills
+5 Wisdom
Engineer
Ability to repair modern technology and weapons. Additionally, the character can improve the base stats of ephemeral weapons, but in this case, any other improvements will be impossible.
Damage — +(percentage of Intelligence)
Range: +1 if Intelligence is 20 or higher, +2 if Intelligence is 40 or higher.
Linguist
The character can communicate with representatives of other cultures without the need for a translator.
Enhancers
The character can configure enhancers and use a closed slot. Minimum Intelligence: 20.
Business Acumen
+(Charisma)% to rewards for completing any quests.
Quick-wittedness
+8 Intelligence
Insight
+8 Wisdom
Equipment
Writing tools
Gear repair tools
Ito Gen
[300/300][180/180]
Origin: Nihon
Access to Nihon skills, +1% melee damage per unit of Agility, +1 UP.
Faction
+1% melee damage per unit of Agility and Wisdom, +1 Accuracy and Evasion per unit of Will
Beliefs
+30 to chosen characteristic (Perception)
Perks
Ability to repair damaged equipment outside of combat
Characteristics
Strength: 30
Intelligence: 18
Will: 14
Agility: 28
Perception: 50
Wisdom: 11
Charisma: 9
Parameters
Health: 300
Melee Damage +97%
Immunity: 30
Magic Power: 18
Magical Energy: 180
Will Checks: 14
Evasion: 28
Initiative: 28
Accuracy: 64 (128)
Observation: 50
Spiritual Power: 110
Insight: 11
Movement Speed: 7
Critical Hit: 0%
Skills
Katana.
+50% armor penetration
+50% accuracy
+4 Movement Speed
Battōjutsu
+50% accuracy
The warrior can parry enemy attacks and shots.
Meijin
+50% armor penetration
+Additional attack
Special Technique — Kongosoha
Active skill: two hits to each opponent in a 3x6 line
Cooldown: 3
Equipment
Katana
Damage: 100 (197)
Gear repair tools
Savano Keiji
[780/780][110/110]
Origin: Nihon
Access to Nihon skills, +1% melee damage per unit of Agility, +1 UP.
Faction
+1% melee damage per unit of Agility and Wisdom, +1 Accuracy and Evasion per unit of Will
Beliefs
Immunity to the darkness element, +20 Intelligence, Agility or Charisma; +1 UP or +1 HP.
Perks
+10 Health per unit of Strength
+1% melee damage per unit of Strength
+1 Evasion per unit of Agility
Characteristics
Strength: 39
Intelligence: 11
Will: 5
Agility: 55
Perception: 30
Wisdom: 5
Charisma: 5
Parameters
Health: 780
Melee Damage +193%
Immunity: 39
Magic Power: 11
Magical Energy: 110
Will Checks: 5
Evasion: 115
Initiative: 55
Accuracy: 35 (70)
Observation: 30
Spiritual Power: 50
Insight: 5
Movement Speed: 7
Critical Hit: 0%
Skills
Katana.
+50% armor penetration
+50% accuracy
+4 Movement Speed
Iaidō
The warrior can deliver a surprise strike to an opponent they are adjacent to. If successful, such a strike deals ten times more damage. Stealth from Agility (1.0) for this attack is 1.5 times higher. Only outside of combat.
Battōjutsu
+50% accuracy
The warrior can parry enemy attacks and shots.
Meijin
+50% armor penetration
+Additional attack
Special Technique — Agitowari
The character attempts to cut the opponent in half. 20% chance of instant kill; if it fails, severe bleeding is applied (-40% current health per turn until the end of combat or until the wound is healed).
Cooldown: 3 turns
Equipment
Hanafuda (katana)
Damage: 150 (439)
The character chooses any available target on the battlefield and then randomly activates one of 12 effects on them.
Matsu
Sets the chosen character's initiative to maximum until the end of combat.
Ume
Deals damage to the chosen character equal to their maximum health.
Sakura
Damage from the first attack on the character (per battle) is reduced to 0.
Fuji
The chosen character cannot perform any actions until the start of their next turn, but also cannot be targeted by actions directed at them and is not affected by area-of-effect effects.
Ayame
Restores health, energy, and spirit of the chosen character to maximum.
Botan
Paralyzes the chosen character for one turn.
Hagi
Equalizes parameters of the chosen character and one additional target until the end of combat.
Susuki
Summons a copy of the chosen character, which fights on the side of the original's opponent.
Kiku
Deprives the character of magical energy and/or other resources.
Momiji
Doubles the damage of the chosen character until the end of combat.
Yanagi
Doubles the movement speed of the chosen character until the end of combat.
Kiri
The character forgets one of their skills.
Cooldown: 2 turns
Kamiya Misato
[50/50][240/240]
Origin: Nihon
Access to Nihon skills, +1% melee damage per unit of Agility, +1 UP.
Faction
+1% melee damage per unit of Agility and Wisdom, +1 Accuracy and Evasion per unit of Will
Beliefs
+1 to will checks per unit of Will, +1 Evasion per unit of Agility, ability to deal full physical damage to yokai and other supernatural opponents
Perks
+1 HP
Characteristics
Strength: 5
Intelligence: 24
Will: 18
Agility: 33
Perception: 6
Wisdom: 26
Charisma: 23
Parameters
Health: 50
Melee Damage +97%
Immunity: 5
Magic Power: 24
Magical Energy: 240
Will Checks: 36
Evasion: 84
Initiative: 33
Accuracy: 24
Observation: 6
Spiritual Power: 260
Insight: 26
Movement Speed: 3
Critical Hit: 0%
Skills
+5 Wisdom
Therapy
Ability to restore health to other characters and cure them of diseases/poisoning (outside of combat).
First Aid
Brings back a character who died from lack of HP. Only outside of combat.
Success chance is equal to the inverse percentage value of the character's current health.
Psycho-emotional Support
Ability to cleanse characters of mental effects outside of combat.
Onigiri
Rice, tuna, seaweed
Restores 100 units of health
Curry
Rice, beef, carrots, onion
+50 Initiative at the start of the next combat.
Ramen
Noodles, egg, pork, seaweed
40% Evasion for the next combat
Equipment
Namikawa Satoshi
[220/220][210/210]
Origin: Nihon
Access to Nihon skills, +1% melee damage per unit of Agility, +1 UP.
Faction
+1% melee damage per unit of Agility and Wisdom, +1 Accuracy and Evasion per unit of Will
Beliefs
+30 to chosen characteristic (Will)
Perks
+1 HP
Characteristics
Strength: 22
Intelligence: 21
Will: 35
Agility: 24
Perception: 21
Wisdom: 18
Charisma: 19
Parameters
Health: 220
Melee Damage +88%
Immunity: 22
Magic Power: 21
Magical Energy: 210
Will Checks: 35
Evasion: 59
Initiative: 24
Accuracy: 56 (112)
Observation: 21
Spiritual Power: 180
Insight: 18
Movement Speed: 7
Critical Hit: 0%
Skills
Katana.
+50% armor penetration
+50% accuracy
+4 Movement Speed
Iaidō
The warrior can deliver a surprise strike to an opponent they are adjacent to. If successful, such a strike deals ten times more damage. Stealth from Agility (1.0) for this attack is 1.5 times higher. Only outside of combat.
Battōjutsu
+50% accuracy
The warrior can parry enemy attacks and shots.
Upon taking this recipe, the character can learn up to two basic recipes; they already know the faction recipe. Acquiring other recipes costs 1 UP.
Onigiri [EX]
Rice, tuna, seaweed, wasabi.
Restores 100 units of health
Immunity to cold for one hour.
Curry [EX]
Rice, beef, carrots, onion, garlic.
+100 Initiative at the start of the next combat.
Ramen [EX]
Noodles, egg, pork, seaweed, black pepper.
50% Evasion for the next combat.
Venison Steak
Venison, onion, garlic
In the next combat, final physical damage is 20% higher.
Miso Soup
Egg, seaweed, tuna, carrots
In the next combat, the first negative effect on the character will have no effect.
Equipment
Katana
Damage: 100 (188)
Tokita Rie
[70/70][190/190][800/800]
Origin: Nihon
Access to Nihon skills, +1% melee damage per unit of Agility, +1 UP.
Faction
+1% melee damage per unit of Agility and Wisdom, +1 Accuracy and Evasion per unit of Will
Beliefs
For every 1000 rumies donated to good deeds, the character receives 1 HP; for every 25000, 1 UP; and for every 50000, 1 HP.
Perks
+20 Barrier (Health) per unit of Wisdom
+1 to will checks per unit of Wisdom
Additional chance to avoid any negative action directed at the character: 20%
Characteristics
Strength: 7
Intelligence: 19
Will: 20
Agility: 10
Perception: 19
Wisdom: 40
Charisma: 20
Parameters
Health: 70
Melee Damage +67%
Immunity: 7
Magic Power: 19
Magical Energy: 190
Will Checks: 55
Evasion: 30
Initiative: 10
Accuracy: 39
Observation: 19
Spiritual Power: 350
Insight: 35
Movement Speed: 3
Critical Hit: 0%
Skills
+5 Wisdom
Therapy
Ability to restore health to other characters and cure them of diseases/poisoning (outside of combat).
First Aid
Brings back a character who died from lack of HP. Only outside of combat.
Success chance is equal to the inverse percentage value of the character's current health.
Psycho-emotional Support
Ability to cleanse characters of mental effects outside of combat.
Bone Setting
Ability to cure injuries and other non-mental negative effects.
Salvation
Brings back a character who died from lack of HP. Only during combat. One use per day.
Success chance is equal to the inverse percentage value of the character's current health.
Equipment
Fukushiro Goemon
[160/160][720/720]
Origin: Nihon
Access to Nihon skills, +1% melee damage per unit of Agility, +1 UP.
Faction
+1% melee damage per unit of Agility and Wisdom, +1 Accuracy and Evasion per unit of Will
Beliefs
+30 to chosen characteristic (Intelligence)
Perks
+1 HP
Characteristics
Strength: 16
Intelligence: 40
Will: 16
Agility: 16
Perception: 16
Wisdom: 16
Charisma: 40
Parameters
Health: 160
Melee Damage +64% (144%)
Immunity: 16
Magic Power: 40
Magical Energy: 400 (720)
Will Checks: 16 (56)
Evasion: 32 (72)
Initiative: 16
Accuracy: 32 (72)
Observation: 16
Spiritual Power: 160
Insight: 16
Movement Speed: 3
Critical Hit: 0%
Skills
Healing
Restores 1*MP % health to the chosen character.
Cost: 50
Range: 10
Cleansing
Removes all negative effects from the chosen character.
Cost: 100
Range: 10
Officer skills do not combine with each other, but work with other styles.
Leadership
Special Technique — Takemikazuchi
Charisma/2 = chance (%) of an additional turn for characters under the officer's command. Limit: 50%
Equipment
Yukihime (Katana)
Damage: 100 (244)
Deals water damage
Freeze for 2-6 turns until the first attack (the first attack will deal double damage), Will check against Charisma.
+1 Evasion and Accuracy per unit of Intelligence
+2% physical damage per unit of Intelligence
+1 to will checks per unit of Charisma
+2% magical energy per unit of Charisma
Kawada Koji
[1900/1900][400/400]
Origin: Nihon
Access to Nihon skills, +1% melee damage per unit of Agility, +1 UP.
Faction
+1% melee damage per unit of Agility and Wisdom, +1 Accuracy and Evasion per unit of Will
Beliefs
+30 to chosen characteristic (Agility)
Perks
+10 Health per unit of Strength
+1% melee damage per unit of Strength
+1 Evasion per unit of Agility
Characteristics
Strength: 40
Intelligence: 40
Will: 40
Agility: 70
Perception: 40
Wisdom: 40
Charisma: 5
Parameters
Health: 1900
Melee Damage +260%
Immunity: 40
Magic Power: 40
Magical Energy: 400
Will Checks: 40
Evasion: 285
Initiative: 70
Accuracy: 140 (240)
Observation: 80
Spiritual Power: 400
Insight: 40
Movement Speed: 5
Critical Hit: 20%
Stealth: 140
Skills
+2 Stealth per unit of Agility
+2 Speed
Kinship with Shadows
+1 Observation per unit of Perception
Immunity to modifiers for stealth attacks.
Silent Kill
A stealth attack on opponents who failed the perception check kills them (only melee bladed weapons). Stealth ranged attacks deal five times more damage.
Shadow Escape
The scout spends a turn to restore stealth status.
Agent
During the game, the character can obtain fake documents.
Ultimate Skill — Special Training
+1 Accuracy per unit of Perception and +1 Evasion per unit of Agility when using any type of weapon.
Special Technique — Taijutsu
+10 Health per unit of Agility and Strength.
Additional chance to avoid any negative action directed at the character: 30%.
Special Technique — Bujutsu
+0.5 Accuracy per unit of Perception and +0.5 Evasion per unit of Agility when using any type of weapon.
Chance to deal critical damage +20% when using any type of weapon.
Flame of Agartha
The chosen character takes 20*MP units of damage.
Cost: 200
Range: 7
Healing
Restores 1*MP % health to the chosen character.
Cost: 50
Range: 10
Cleansing
Wings of Wind
The chosen character gains immunity to slow, immobilize, and paralyze effects for three turns.
Cost: 50
Range: 5
Stone Skin
The next damage to the chosen character will be reduced to 0.
Cost: 100
Range: 5
Equipment
Kage (Tanto)
Damage: 40 (144)
Accuracy in stealth state +100
Kawada Clan Clothing
Spell cost is twice as low
Shuriken (10)
Damage: 50
Can be used for silent kills.