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After approximately 40 minutes of walking, Jack, Halmaldir, and Rudbeks emerge into a spacious hall, clearly built by people centuries ago. The hall itself was unremarkable, but it had numerous exits – about a dozen doors. Nevertheless, thanks to having a map, the group could head to their desired location without the risk of getting lost.
As I said, you can either go directly to where you need to go or "explore" this section of the dungeon.