- the first one is good because of its pace: it has the advantage of faster development and the disadvantage of early interaction between players;
- the second one is also good, and it doesn't allow you to immediately play with a nearly full army, because that's also a unique aspect of the game (playing with low-tier units in the early stages), and having angels on day 4 is a bit too much, like going "from rags to riches" too quickly.
I was also planning to create something similar to the second option.
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...