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A long time ago, there was an idea that resistance to attack magic should work like the golem ability, and resistance to debuffs should work as usual. I don't know if reworking the skill is a good idea... Previously, having resistance was a kind of X-factor that made you take risks. For example, resisting an explosion or slow could allow you to simply win the game, but you could also lose if the 30% resistance didn't come into play at all during the battle... Now, 20 skill points will turn into 14... well, okay, at least it will definitely go through and deal some damage. This is more fair, but it's not certain that it will be effective.