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Walkthroughs for custom maps.

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#1824
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("Wayfarer")
kolotok
It would be good to write about the battles: who was difficult to fight, and who wasn't.
For me, during my first playthrough, Nella was incredibly difficult, and she killed a lot of my troops.
I published the "journal version" of the report: I wrote it quite detailed for myself - with tips and a walkthrough, but I didn't post everything, I shortened it so as not to tire anyone and to give future players the opportunity to put in some effort in searching and fighting.
Perhaps, it was difficult to fight until I had resurrection, and later, until I had enough mana. Here are some of my notes:
The battle with Nella (I had to fight her in the field) was difficult: I didn't have enough mana to resurrect everyone, so I had to sacrifice some of my troops. I replayed the battle many times, but the best result I stopped at was losing 160 ogres and some other creatures.
I remembered something else: with Nella, there was a specific difficulty that prevented me from conducting the battle as I wanted and as it would be more convenient. She sensed that I was going to defeat her and tried to hide in the Sanctuary. But here, I had to defeat her in order to continue: the guardian required it. To prevent her from hiding, I had to fight "on her terms."
In general, the difficulty of the battles here is relative and depends heavily on the timing: it's harder to fight earlier, and easier later. Let's remember the guy from the "Heroes 3 combats" channel... :)
-3 morale before the source, IMHO, was done specifically because the author wanted to show...
That's why I gave it a dislike. Because it's not right. :( Or maybe it was accidental...
Regarding Yogu's skills: ... Ballistics is not needed; I didn't need it anywhere in the game.
Well, that's a matter of taste. In my opinion, it's much easier when you know for sure that you will have to storm many cities, to use the advantage of controlling the catapult, rather than trying to avoid the premature destruction of walls.
Oh, I remembered something else about ballistics: in fact, it has another valuable property. As long as the catapult is intact, during a siege, your spellcasting in each round is always first, regardless of the speed of creatures, acceleration, deceleration, prayer, speed artifacts, native land, and so on. This is often very important.

And now, in "Uprising," I've reached some seriously "harmful" enemies: for example, Adel on cursed land, Xeron with the Sphere of Inhibition, and the Armor of the Cursed.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)