It would be good to write about the battles: who was difficult to fight, and who wasn't.
For me, during my first playthrough, Nella was incredibly difficult, and she killed a lot of my troops.
Perhaps, it was difficult to fight until I had resurrection, and later, until I had enough mana. Here are some of my notes:
The battle with Nella (I had to fight her in the field) was difficult: I didn't have enough mana to resurrect everyone, so I had to sacrifice some of my troops. I replayed the battle many times, but the best result I stopped at was losing 160 ogres and some other creatures.
In general, the difficulty of the battles here is relative and depends heavily on the timing: it's harder to fight earlier, and easier later. Let's remember the guy from the "Heroes 3 combats" channel... :)
-3 morale before the source, IMHO, was done specifically because the author wanted to show...
Regarding Yogu's skills: ... Ballistics is not needed; I didn't need it anywhere in the game.
Oh, I remembered something else about ballistics: in fact, it has another valuable property. As long as the catapult is intact, during a siege, your spellcasting in each round is always first, regardless of the speed of creatures, acceleration, deceleration, prayer, speed artifacts, native land, and so on. This is often very important.
And now, in "Uprising," I've reached some seriously "harmful" enemies: for example, Adel on cursed land, Xeron with the Sphere of Inhibition, and the Armor of the Cursed.
(Василь Симоненко. Люди – прекрасні)