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Harmony - Troop Symmetry

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#962
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I'm afraid I'll have to revisit the magic system again. On the one hand, Chaos has always seemed very powerful to me, but considering the "Heroes of Might and Magic V" approach of "whoever goes first wins" (related to the excessively high movement speeds of units and the resulting consequences), it might have been justified. I've reduced the speeds, as well as the impact of offensive magic (in general, all ranged attacks need to be toned down, including archers). But now, leveling up Chaos doesn't seem particularly appealing anymore. This also applies to Divine Might – the problem is that Divine Might incorrectly (in my opinion) assesses the importance of those who need to be avenged. In other words, for Divine Might, killing one dragon is equivalent to killing seven peasants (the points awarded for killing a single unit are equal to the unit's level; thus, killing seven peasants yields 7*1=7 points, while killing one dragon yields 1*7=7 points). Therefore, there's a certain imbalance in terms of the damage caused by Divine Might, and sometimes the damage it inflicts is simply enormous, but again, this is only possible when units are lost – not the best condition for dealing significant damage, because Shock or Meteor Shower can inflict considerable damage without any such conditions
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...