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It's a shame they closed off the standard 2 mana, 3 health option in favor of ramp, where they put ramp as an alternative. Although, the more I think about it, the more it seems like the card is more good than bad.
What's so sad about it? I think it's a super-strong card. Need ramp? Ramp. You can even get two orbs with Aiela on turn 4. Need to defend against an aggro deck? Defend. Playing a creature in the mid-to-late game? Still useful, just take a spell; it's not like Oracle is top-tier in the late game. After the Bahamut rotation, they'll play with Frenzy Dragon, and you won't be short on cards in your hand. It's an instant pick in any deck and any archetype.
Mini-Odin. Well, we have FFGs, which are worse, but cheaper and can be used on units if needed.
I don't like Grace at all – wasting 4 mana to give your opponent 1-3 drain units. If I really needed to defend against some mills and Rolands, I would take that giant.
PDK support. I'm not sure if Orcs can take off on their own, but a bunch of 2 mana, 2/2 creatures combined with PDK sounds very good. Again, it's a good top-deck in tier 2. It could also be good for aggro decks without PDK. It has potential, in short.
I have PTSD from the zombie party and Death's Breath :( I was just happy they got rid of them, and now they're back.