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Heroes 5.5 WarGame Edition - Tactical Edition.

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#1094
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Generally, I think the new growth system (the one that is currently called "the first") is good and shouldn't be changed (I agree with JonnyP - it's not complicated and it's a new, interesting, and unique option).
I'm also satisfied with the distribution of unit types.
However, the issue of realism is not so clear-cut - on the one hand, I want to consider all this from the point of view of physics and realism, but on the other hand, this is a magical universe where any absurdity can be explained by a magical background, so I'm not sure. Ideally, we should find an option that doesn't contradict both approaches.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...