Message from Pandora
I was disappointed that Neverwinter Nights 2 didn't work out... I'll have to play the first one, but later.
A year ago, I was playing Sacred; it's not a demanding game, just a relaxing one, and it's also beautiful. Before that, I played RPGs: Fable, Gothic 1-2, and three years ago, when I bought a computer, I was literally hooked on Delta Force (parts 1, 2, and 3). Among other games, I played Unreal 2 - it has a great design and overall graphics, but the plot is a bit simplistic. I've played Space Rangers 2 five times and am waiting for the expansion. Halo initially seemed boring, but then it quickly picked up and impressed me with its depth, scale, and spectacle (the escape from the exploding ship "Pillar of Autumn" on a Warthog-like vehicle at the end of the game is worth mentioning: explosions, chaos, panic... it's great). Red Shark showed that our developers can make good games when they want to, while Fire Strike led to the opposite conclusion. Ground Control 2 is something special, but it could benefit from a building element. Splinter Cell opened up all the delights of narrow alleys, doorways, dark, dilapidated walls - simple and high-quality. Far Cry made me hide in corners. Sudeki took me back to my early childhood (around 8 years old), reminding me of the childish delight. And there are many more games... I can't list them all.