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TBM - Tournaments balance mod

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#175
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AlexAnt
Why doesn't anyone talk about the fact that almost all ranged units, especially low-level ones, should cost 50-80% more than they do now. For example, archers and their upgrades should cost as much as swordsmen and their upgrades. After all, even if we disregard the effect of being able to attack any cell, ranged attacks also offer retaliation in most cases. By the way, in Heroes of Might and Magic III, ranged units cost noticeably more than melee units with similar stats, but not in Heroes of Might and Magic V.
because the availability of resources depends on mines (and to a lesser extent, artifacts, weeks, and skills), while the characteristics of creatures depend directly on the hero (and to a lesser extent, external buildings and weeks).
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь