[350/350][200/200]
Origin: Akkerwald
+5000 rumies, +2 SP
Faction
-
Beliefs
+20 to charisma, -25% cost of legal goods and services, enhancer, ability to call for help in any major city of the empire
Perks
The character can shoot or cast spells and move simultaneously.
Characteristics
Strength: 35
Intelligence: 20
Will: 5
Agility: 40
Perception: 40
Wisdom: 5
Charisma: 35
Parameters
Health: 350
Melee damage +35%
Immunity: 35
Magic power: 20
Magical energy: 200
Will checks: 5
Evasion: 40
Initiative: 40 (70)
Accuracy: 40 (80)
Observation: 40
Spiritual power: 50
Insight: 5
Movement speed: 5 (7)
Critical hit: 30% (40%)
Skills
Critical damage chance +20%
Eagle Eye
+(perception)% damage (80%)
+50% to accuracy.
Roll
Immunity to targeted actions until the start of the next turn (active ability).
Cooldown: 1
Sprint
+2 to movement speed
Movement speed is doubled (active ability)
Cooldown: 1
Special Technique — Wanderer
+2 to shooting range.
Critical damage chance +10%
Eagle Eye effect is doubled.
Using roll or execution automatically reloads the weapon.
Using sprint removes negative effects.
+(charisma)% to rewards for completing any quests.
Meridians
First meridian: ☆ Earth
Second meridian: ☆ Earth
Third meridian: ☆ Fire
Fourth meridian: ☆ Air
Fifth meridian: ☆ Fire
Equipment
Ammo
12 of each type
Corundum (revolver)
Damage: 250 (450)
Cylinder: 6
Reload time: 1
Range: 8
Barrel: ✧ Discordia
Confusion, paralysis, sleep, poison, freeze or burn on hit (100%)
Pistol, rifle, revolver, shotgun
Cylinder: ✧ not installed
Additional slot: ✧ Venus
Ability to threaten a potential opponent with a weapon so they surrender without a fight (charisma check vs will).
Pistol, revolver, rifle, shotgun
Dominion (Revolver)
Manufacturer: Reymford
Damage: 250 (450)
Cylinder: 5
Reload time: 2
Range: 8 (10)
Crit +10%
Third-generation Enhancer
First slot: ☆ Colossus
Final damage received is lower by 200
Second slot: ☆ Turtle
Active ability: movement speed drops to 0 for four turns, each turn the character restores 35% health, incoming damage is reduced by 50%. Cooldown: 3 turns after
Third slot: ✧ Flame
Melee and ranged combat. +50% additional fire damage (base weapon damage).
Fourth slot: ⊗ closed
Fifth slot: ✖ absent
Hephaestus IV (armor)
Manufacturer: Reymford
Physical damage -35%
Magical damage -35%
Ephemeral damage -35%
Checks against negative effects are twice as high.
Business Suit [F]
+30% to the reward amount for completing a quest.
Telescopic Baton
Damage: 60 (75)
Paralysis on attack (perception vs strength), one turn.
Mechanical Watch
+30 to initiative
Hephaestus II (armor)
Manufacturer: Reymford
Physical damage -25%
Magical damage -25%
Ephemeral damage -25%
Protective Goggles
50% chance to avoid blindness
"Free League" Emblem
Photo of Ipomoea Phlox
Weapon Care Kit
1/1
Ability to restore destroyed ephemeral weapons. Out of combat.
Leather Boots
Physical damage -5%
Magical damage -5%
Ephemeral damage -5%
Movement speed +2
Second-generation Enhancer
First slot: ☆ Colossus
Final damage received is lower by 200
Second slot: ☆ Turtle
Active ability: movement speed drops to 0 for four turns, each turn the character restores 35% health, incoming damage is reduced by 50%. Cooldown: 3 turns after deactivation. Can be cancelled at will.
Third slot: ⊗ closed
Fourth slot: ✖ absent
Fifth slot: ✖ absent
Money
0
Halmeldir
[2190/2190][50/50]
Origin: Akkerwald
+5000 rumies, +2 SP
Faction
Additional perk
Beliefs
+30 to selected characteristic
Perks
+10 health per unit of strength
+1% melee damage per unit of strength
+1 evasion per unit of agility
In case of a successful evasion, the character performs a counterattack; this attack never misses and always deals critical damage.
Characteristics
Strength: 53 (73)
Intelligence: 5
Will: 26
Agility: 66 (96)
Perception: 12 (42)
Wisdom: 15
Charisma: 30
Parameters
Health: 1460 (2190)
Melee damage +146%
Immunity: 73
Magic power: 5
Magical energy: 50
Will checks: 26
Evasion: 264 (274)
Initiative: 96 (101)
Accuracy: 105 (125)
Observation: 12 (42)
Spiritual power: 150
Insight: 15
Movement speed: 6 (8)
Critical hit: 2% (22%) (17%)
Skills
Katana or one-handed sword.
+1 evasion per unit of perception
+1 accuracy per unit of agility
+3 to movement speed
+0.5% critical damage chance per unit of intelligence
Ultimate Ability — Moon Dance
All characters around the swordsman (+2) receive 133% of his base damage up to 12 times (total).
Concentration: 4
Special Technique — Art of Dual Wielding
The character uses two swords and performs an additional attack when using any ability. Standard — two attacks instead of one; dash — two attacks instead of one; Fast Sword — four additional attacks instead of two; Moon Dance — six additional attacks with the second sword.
Not applicable to katanas.
Special Technique — Perfection
The character's attacks drain 10% of opponents' maximum health.
The character can parry opponent attacks (accuracy).
Meridians
First meridian: ☆ Darkness
Second meridian: ☆ Light
Third meridian: ☆ Water
Fourth meridian: ☆ Fire
Fifth meridian: ☆ Nature
Equipment
Argent
One-handed sword
Damage: 100 (206)
Pierces armor.
Indestructible.
+5% to critical damage chance.
+20 to accuracy.
Chaos (long one-handed sword)
Blade forged from unusual dark-tinted steel; hilt decorated with a diamond.
Damage: 100 (206)
+50 darkness damage
+50 light damage
Confusion, paralysis, sleep, poison, freeze or burn on hit (100%) (once per turn).
One-handed sword +1 (Camelian steel)
Damage: 100 (206)
Crit: 20%
One-handed sword (Camelian steel)
Damage: 80 (164)
Crit: 15%
Third-generation Enhancer
First slot: ✧ Life
Health +50%
Second slot: ✧ Eye
Perception +30
Third slot: ✧ Gloom
Agility +30
Fourth slot: ⊗ closed
Fifth slot: ✖ absent
Hephaestus V (armor)
Manufacturer: Reymford
Physical damage -40%
Magical damage -40%
Ephemeral damage -40%
True damage -40%
Checks against negative effects are twice as high.
Medium Armor +1
Physical damage -25%
Leather Pants
Physical damage -10%
Magical damage -10%
Ephemeral damage -10%
Evasion +10
Leather Boots
Physical damage -5%
Magical damage -5%
Ephemeral damage -5%
Movement speed +2
Officer's Cloak
Charisma +5
Sunglasses
50% chance to avoid blindness
Desert Boots
Immunity to quicksand, no movement penalty on sand.
Leather Boots
Physical damage -10%
Magical damage -10%
Initiative +5
Antidote
Removes poison
Healing Ointment
5/5
Heals the character from injuries (out of combat)
"Night Cool" Tea
Removes negative mental effects (out of combat)
5 cups.
Imperial-Dreyerian Dictionary
Demons of Agartha — Succubi
Countries of the South — Evan
Melaria's Medallion
Piece of cake made from succubus milk
50% chance to bring back a character who died from lack of HP.
25% chance to kill again.
Healing Potion (1)
Restores all of the character's health
Flaming Heart (ruby amulet)
+20 to strength
Money
0
Elrina
[690/690][200/200]
Origin: Akkerwald
+5000 rumies, +2 SP
Faction
+1 skill point, +2 ability points, +20 characteristic points
Beliefs
+30 to selected characteristic (perception)
Perks
After the character's death, all their property is transferred to the player's new character
Characteristics
Strength: 19
Intelligence: 20
Will: 20
Agility: 45
Perception: 68
Wisdom: 29
Charisma: 45 (48)
Parameters
Health: 190
Melee damage +19%
Immunity: 19
Magic power: 20
Magical energy: 200
Will checks: 20
Evasion: 44
Initiative: 65 (95)
Accuracy: 68 (102)
Observation: 68
Spiritual power: 290
Insight: 29
Movement speed: 8
Critical hit: 20% (55%)
Skills
Critical damage chance +20%
Eagle Eye
+(perception)% damage (+68%)
+50% to accuracy.
Roll
Immunity to targeted actions until the start of the next turn (active ability).
Cooldown: 1
Sprint
+2 to movement speed
Movement speed is doubled (active ability)
Cooldown: 1
Special Technique — Rapid Fire
Additional shot
Aimed Shot
Evasion and movement speed -50%, accuracy +50% (active stance).
+5 to wisdom
Resourcefulness
-(charisma/2)% cost of items (30%). Limit: 30%
Investor
Investments bring double the income.
The character can configure enhancers and use a closed slot. Minimum intelligence: 20.
Meridians
First meridian: ☆ Fire
Second meridian: ☆ Time
Third meridian: ☆ Nature
Fourth meridian: ☆ Fire
Fifth meridian: ☆ Nature
Equipment
Ammo
13 of each type
Revolver +3
Manufacturer: Reymford
Model: Dominion
Damage: 546 (917)
Cylinder: 5
Reload time: 2
Shooting range: 8
Crit +25%
Pistol
Manufacturer: Reymford
Model: Sylphid
Damage: 165
Magazine: 8
Reload: 1
Shooting range: 10 (12)
Year of release: 757
Tincture of Camelian Herbs
Brings back a character who died from lack of HP, removes negative effects, heals diseases, restores 50% health.
Seymour Family Signet Ring
Jewelry
+3 to charisma
Elrina's Clothing
+5 to charisma, +5 to intelligence
Hephaestus IV (armor)
Manufacturer: Reymford
Physical damage -35%
Magical damage -35%
Ephemeral damage -35%
Checks against negative effects are twice as high.
Mechanical Watch
+30 to initiative
Will of the Spider King (onyx ring)
Immunity to mind-affecting effects. 8% chance to kill opponent with any attack.
Third-generation Enhancer
First slot: ✧ Flame
Melee and ranged combat. +50% additional fire damage (base weapon damage).
Second slot: ✧ Acceleration
Additional turn
Third slot: ✧ Health
Health +500
Fourth slot: Skillfulness
Concentration and cooldown -1
Fifth slot: ✖ absent
Money
0
Alaria Doran
[1440/1440][200/200]
Origin: Holy Throne of Tanarsis
Free inquisitor or priest skill and two ability points for it.
Faction
+1 skill point, +2 ability points, +20 characteristic points
Beliefs
The character receives twice as many SP and XP, +2 to a random characteristic for each victory.
Perks
+10 health per unit of strength
+1% melee damage per unit of strength
+1 evasion per unit of agility
Characteristics
Strength: 72
Intelligence: 20
Will: 51
Agility: 47 (77)
Perception: 50
Wisdom: 27
Charisma: 73
Parameters
Health: 1440
Melee damage +360% (410%) [Two-handed weapon] /// 124 (194%) [Inquisitor]
Immunity: 52
Magic power: 20
Magical energy: 200
Will checks: 51
Evasion: 154 (224)
Initiative: 77 (107)
Accuracy: 50 (120)
Observation: 50
Spiritual power: 270
Insight: 27
Movement speed: 6 [Two-handed weapon] /// 3 [Inquisitor]
Critical hit: 0% (5%)
Skills
+2% damage per unit of strength.
Cleave
Strength/2=chance to deal double damage.
Concussion
Strength/2=chance to paralyze opponent for one turn.
Cooldown: 1
Ultimate Ability — Frenzy
Additional attack, +1% damage per unit of strength, +3 to movement speed.
The character's weapon is covered in holy flame. +(will*2)% fire damage. 50% chance to burn the opponent for 1 turn (-20% of max health at the end of their turn).
Crippling Strike
Character attacks reduce current accuracy, evasion and will checks by -25%.
Cauterization
Restores 50% lost health to self or an ally in an adjacent cell.
Cooldown: 1
Upon taking this recipe, the character can learn up to two basic recipes; they know the faction recipe from the start. Acquiring other recipes costs 1 SP.
Omelette Soufflé
Egg, cream, tomato
Removes negative effects from the character
Pastries
Flour, egg, chocolate, succubus milk
Brings back a character who died from lack of HP.
Semifreddo
Sonata Reime Faction
Egg, milk, lemon, sugar
5% chance to get +1 SP
The character can configure enhancers and use a closed slot. Minimum intelligence: 20.
Meridians
First meridian: ☆ Air
Second meridian: ☆ Light
Third meridian: ☆ Air
Fourth meridian: ☆ Darkness
Fifth meridian: ☆ Unknown
Equipment
Dignity (claymore)
Larian steel; richly ornamented claymore.
Damage: 200 (920) /// (448)
Additional attack, armor ignore.
Triton +1 (two-handed sword)
Damage: 187 (953) [Two-handed weapon] /// 568 [Inquisitor]
Crit: 5%
Pierces armor, +50% to melee damage. Indestructible.
Plate Armor (Alivar steel)
Incoming damage -60%
Movement limit: 3
Cannot use ranged weapons.
Strength: 40
Mechanical Watch
+30 to initiative
Hephaestus IV (armor)
Manufacturer: Reymford
Physical damage -35%
Magical damage -35%
Ephemeral damage -35%
Checks against negative effects are twice as high.
Purification Potion
Removes all non-physical negative effects from the character.
Two-handed Hammer (Alivar steel)
Damage: 140
Strength: 32
Children of the Emperor — Luciola Reime
Business Suit [F]
+30% to the reward amount for completing a quest.
Alaria's Clothing
10% chance to prepare an excellent dish (either enhanced effect or additional).
Omelette Soufflé (3)
Egg, cream, tomato
Removes negative effects from the character
Omelette Soufflé EX (1)
Egg, cream, tomato
Removes negative effects from the character, restores 50% health.
Night Sky (amethyst bracelet)
Immunity to attacks and effects that lead to instant death
Third-generation Enhancer
First slot: ✧ Zephyr
Evasion +70
Second slot: ✧ Restoration
Active ability: Brings back a character who died from lack of HP. Out of combat.
Third slot: ✧ Aquilon
Accuracy +70
Fourth slot: ✧ Gloom
Agility +30
Fifth slot: ✖ absent
Eggs (0), milk (0), lemon (0), sugar (0), cream (0), tomato (0)
Money
0
One-Eye
[960/960][220/220]
Origin: Origin: Areid (-50 XP. No money at start. Access to "Gang" skills)
Faction
Additional perk
Beliefs
+1 HP, 25% chance to avoid death after the end of combat.
Perks
+10 health per unit of strength
+1% melee damage per unit of strength
+1 evasion per unit of agility
Cost of new abilities is halved.
Characteristics
Strength: 23
Intelligence: 22
Will: 22
Agility: 25
Perception: 23
Wisdom: 12
Charisma: 20
Parameters
Health: 460 (960)
Melee damage +46%
Immunity: 23
Magic power: 22
Magical energy: 220
Will checks: 22
Evasion: 50 (125) (162) [Scout] /// 75 (175) (227) [One-handed weapon]
Initiative: 25 (55)
Accuracy: 23 (93) (143) (214) [Scout] /// 46 (166) [One-handed weapon]
Observation: 18
Spiritual power: 120
Insight: 12
Movement speed: 8 [Scout] /// 6 [One-handed weapon]
Critical hit: 0%
Stealth: 50 (75)
Skills
+2 to stealth per unit of agility
+2 to speed
Silent Kill
A stealth attack on opponents who failed a perception check kills them (only bladed weapons in melee). Stealth ranged attacks deal fivefold damage.
+1 accuracy per unit of perception.
Light Step
+1 evasion per unit of agility.
Movement Speed
+1 (2) additional attack.
Special Technique — Mastery (one-handed weapon)
Effects of other abilities are enhanced:
Parry bonus is higher by 0.5
Light Step adds 2 to evasion per unit of agility, instead of 1.
Movement Speed adds 2 attacks, instead of 1.
Piercing strikes add +2% critical hit chance per unit of intelligence, instead of +1%.
Stun paralyzes the opponent with a 33% chance.
Meridians
First meridian: ☆ Nature
Second meridian: ☆ Nature
Third meridian: ☆ Water
Fourth meridian: ☆ Air
Fifth meridian: ☆ Time
Equipment
Ammo
13 of each type
Fourth-generation Enhancer
First slot: Aquilon
Accuracy +70
Second slot: ☆ Colossus
Final damage received is lower by 200
Third slot: ✧ Passion
3 to movement speed, +30% to evasion.
Fourth slot: ✧ Health
Health +500
Fifth slot: ⊗ closed
Theseus (Rifle)
Damage: 200 (300)
Range: 14
Reload: 2
Magazine: 6
Barrel: ✧ Eirene
Shots make no noise.
Sight: ✧ Diana
+50% to accuracy
Magazine: ✧ not installed
Additional slot: ✧ Vulcan
+50% to damage
One-handed sword
Damage: 80 (112)
Camelian Tea (2)
4 cups
+5 to wisdom (once)
Elixir of Life (5)
Multipurpose medicine. Restores health, removes negative effects, heals injuries, dulls the intensity of diseases. Brings back a character who died from lack of HP. Restores lost memories, restores will.
M.B. (10)
The character begins to obey everything those around them say and get pleasure from it.
Will roll: 20, -5 after each subsequent use.
Meta (Pistol)
Damage: 80
Magazine: 10
Reload time: 1
Range: 10
Business Suit [M]
Cost of items and services -10%.
Tincture of Camelian Herbs
Brings back a character who died from lack of HP, removes negative effects, heals diseases, restores 50% health.
Knife
Damage: 30 (42)
Leather Armor
Physical damage -20%
Pipe and Tobacco
Equitas (Pistol) (x4)
Damage: 125
Magazine: 16
Reload time: 0
Range: 16
Two additional shots
Hephaestus V (armor)
Manufacturer: Reymford
Physical damage -40%
Magical damage -40%
Ephemeral damage -40%
True damage -40%
Checks against negative effects are twice as high.
Exile (one-handed sword)
Camelian steel; the blade of the sword is decorated with various runes.
Damage: 100 (146)
+50 to accuracy
+50 to evasion
Nox
With scout skill, +1 to evasion and stealth per unit of agility.
Justice+ (Revolver)
Manufacturer: Reymford
Damage: 560
Cylinder: 6
Reload time: 1
Range: 10
Police Chief ID Card
Gold Ring
Meta (Pistol)
Damage: 80
Magazine: 10
Reload time: 1
Range: 10
Lockpicks
Cloak with Mask and Hood
Corundum (revolver)
Damage: 250
Cylinder: 6
Reload time: 1
Range: 8
Barrel: ✧ not installed
Cylinder: ✧ not installed
Additional slot: ✧ not installed
Mechanical Watch
+30 to initiative
Money
0
Sirocco
[600/600][120/120] (1620/1620)
Origin: Camelia
Access to Camelian skills, +10 to charisma, +10 to wisdom.
Faction
+20 to charisma, -25% cost of legal goods and services, enhancer, ability to call for help in any major city of the empire
Beliefs
+30 to selected characteristic
+3 SP, +1 HP, +20 XP, +3 to movement speed, waiver of rewards and inability to use money except for satisfying the character's basic needs.
Perks
Ability to choose an additional belief
Characteristics
Strength: 10
Intelligence: 12
Will: 11
Agility: 26
Perception: 40
Wisdom: 81
Charisma: 25
Parameters
Health: 100 (600)
Melee damage +10%
Immunity: 10
Magic power: 12
Magical energy: 120
Will checks: 173
Evasion: 52
Initiative: 26
Accuracy: 80 (150)
Observation: 40
Spiritual power: 810
Insight: 810
Movement speed: 8
Critical hit: 0%
Qi: 81
Skills
+1 to qi per unit of wisdom
+1 to will checks per unit of wisdom
+2 to movement speed
Martial Arts
+1 evasion per unit of agility.
+1 accuracy per unit of perception.
Melee damage (monk staff) + qi*5 (405)
Ignore (Qi)% armor.
Active ability: character's attacks deal damage to all opponents standing in front and to the side of them (cooldown: 1 turn).
Binding Flame
A talisman thrown by the character explodes, deals damage and paralyzes opponents for one turn in a 3x3 area.
Damage: qi*7 (567)
Cost: 100 units of spiritual power.
Range: 12
Cooldown: 1
Ultimate Ability — Eight Trigrams
Spirit Power (passive)
Daikyo damage increases by (qi)%. (81)
Aura (activation costs a turn, then works passively)
Allied characters in a 9x9 area with daikyo at the center deal (qi)% more damage.
Cost: 100 units of spiritual power/turn.
Talisman (active ability)
The character launches 8 talismans in a chosen direction, dealing damage to all opponents (allies are not hit) in their path.
Each talisman deals qi*2 water damage and qi*2 air damage.
Range: 3x12
Cost: 400 units of spiritual power
+5 to wisdom
Philosopher
Once a day, the character can make a philosophy roll.
9% get +1 to wisdom
8% get +1 to any other characteristic
7% get +1 HP
6% get +1 SP
5% change one belief for another
4% get 1 random perk
3% write a book
2% equate their lowest characteristic to the wisdom value
1% commit suicide
Equipment
Staff made from a flaming tree branch
Damage: 100 (758)
Melee damage +qi*3
Monk's meditation beads
Active ability: immunity to mind-affecting effects on self and adjacent cells
Second-generation Enhancer
First slot: ✧ Health
Health +500
Second slot: ✧ Aquilon
Accuracy +70
Third slot: ⊗ closed
Fourth slot: ✖ absent
Fifth slot: ✖ absent