Hello, regarding the changes:
Why make archers deal less damage and warriors deal more, if the "standard" for the first level is 1-2 damage for both archers and fighters (goblins or dwarves as an example)?
In my opinion, archers should be buffed for the endgame, but in a way that they don't become stronger in terms of damage output. As an option, you could try increasing the damage to 2-2 for Elder Goblins.
Bone Warriors seem fine to me, their stats are similar to Mountain Guards.
P.S. Why increase the growth rate as well? I don't understand...
And if you haven't noticed, there's actually logic behind this. Skeleton Archers become a complete analog of regular skeletons, only with ranged attacks. As for the warriors: they had 1-3 damage, so essentially nothing changes.
ColouredText - список заклинаний и их уровень в описании существ-колдунов