If you build a game around grinding monsters, you'll end up with only logisticians and machinists, which is what currently prevails in TE. There's no diversity in tactics, builds, or micro-management of character progression; you just go for ranged weapons and follow a single path. This is a flawed and boring gameplay loop, and we wouldn't want to end up there, as we don't want to lose the audience that is interested in more than just grinding.
Let's not make unsubstantiated and incorrect conclusions.
Right now, our dialogue is something like: "I haven't read it, but I'm judging it."
HOWEVER, to be fair, there is a certain bias in the assessment of TE towards its "grinding," "monster-bashing," etc., which leads to very clear conclusions about those who use these terms...
I hope we can communicate in a different way: in a mature manner. Please take this phrase correctly and don't be offended.
I hope for understanding and mutually beneficial cooperation...
Будьте осторожны со своими желаниями. Иногда они исполняются.Сервер в Discord
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ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: ЛатникВступление в клан "Хранители небесных врат"