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Regeneration on bulky, high-level units works wonders – resurrection is left looking rather unimpressive:smile54: This is on the hero difficulty level.
P.S. Also, note how I positioned the units – near the ranged units were armored units that protected them from enemy archers. In this scenario, the enemy prefers to attack the griffins, which I happily let them do – they were useless in this battle anyway, unlike the archers, which largely decided the battle. In general, a classic raid – tank (ent), damage dealers (archers), healer (hero with his regeneration), and griffins as ballast – and you're still complaining that you don't have enough?! :D
"Pitiful" griffins destroyed almost all the archers for me.
And the map is good; I really liked it. Are there any other maps by these authors?
p.s. About the initial battle: griffins take out 100 skeleton archers at once and fly away so fast that the Death Knights can't reach them, then they get buffed with prayer and again manage to fly away after the vampire's attack and hit the Lich. And then, indeed, regeneration on angels and ents, and protecting the archers, decides everything. The main thing is that 2 ents survive. With them, you can break through the vampires in the first week without any losses