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"Redbeard's Cup"

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#16
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JonnyP
The questions arise because the wording of the rules is extremely vague. For example, at the beginning of my turn, I open a portal and "discover" the opponent. According to the rule, I shouldn't attack. But why not? Should I run away from him or skip my turn? :)
I don't watch streams, videos, etc., if they don't provide any useful informational value (I consider it a waste of time and filling my head with nonsense). And not just yours. Sometimes I can put it on in the background if it doesn't distract me too much.

Sir, I understand that it may be difficult for many to understand the meaning of what is written, so I suggest that you come up with an elegant and unambiguous formulation for this point. The essence of the rule is as follows: the game features the Pest MoD (which prevents players' areas of interest from overlapping, leading to a turn-based mode), as we discussed in the video. Therefore, a rush attack is simply physically impossible in the game (there is no turn order), as any player can attack at any time. Therefore, people have come up with an unwritten rule not to attack on the day of discovery. On this day, you can position yourself almost next to the opponent and, if you have the logistics, catch up on the next turn. You can fight neutrals, gather resources, block the passage, steal an artifact, capture a mine, go to a Castle, or simply skip your turn. On the next and subsequent days, you can attack at any time. This point was discussed in the stream. That's why we held it, to dispel all unclear formulations.

P.S. JonnyP, this is the last time I will answer questions that were covered in the stream. Because I think it's a waste of time to explain this to everyone (and filling my head with nonsense). The viewer will be able to find answers to all questions in the video. To be honest, I haven't seen such a detailed explanation of the rules in any tournament, let alone a specially recorded video (this requires much more effort than just written rules).
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