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Although I believe that the map should be tailored to the gameplay, rather than patching it up with quick fixes to improve (supposedly!) the balance, which isn't always necessary.
In general, for a game where the strategic aspect is more prominent than usual, I sometimes play large, single-level maps with a large number of towns and players (and if you also limit the maximum hero level to 15-20, it turns out that the key to victory is maximizing territorial control, achievable through several strong heroes, whose strength is also based on their army, because it won't be possible to create uber-strong heroes due to the level limit, which means that the role of towns increases again, and therefore also mines and resources, which are required throughout the game)
Um... well, I think I've strayed from the topic - sorry:D
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...