Skip to content

TBM - Tournaments balance mod

User Avatar
#71
Auto-translated
Remix
Our mod is well-structured in the video; I can find the detail I'm interested in within 4 minutes. But if you sit down and write out time codes, you'll go crazy. 8 factions with 7 creatures each is already 56 time codes, and you need a time code for each spell. In the end, I don't want to write 150-200 time codes. It will all be cumbersome. Please spend a couple of hours and write me the time codes, and I will gladly publish them.
No, it will be enough to have them separately for each faction; why do you need each tier? I have no doubt that you will find them, but other users may not be able to find them because they don't know the structure of the video. 8 codes for each of the races will be enough.

Added 4 minutes later
Regarding invisibility: I think it should be made infinite (let's say 2-3 turns, then the next use), because it only grants immunity to direct attacks, nothing more. I don't know why it's so highly regarded, but the Crystal of Secrecy deals very well with invisibility, and area-of-effect spells deal damage to invisible units
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь