The video is great, :) even though it's not about the same thing.
By the way, I've been wanting to thank you for the method of destroying an unnecessary (spent) clone of archangels using the Wall of Fire: before, I did this with the Ring of Cold, but this is more economical (6 mana instead of 9).
Added 1 hour 2 minutes ago
By the way, the most impressive thing is the small army that Chen wins this battle with, and there is also a strong dependence on random factors (especially: who and how the fairy creatures will attack).
Added 13 hours 5 minutes ago
Good afternoon. I was suddenly struck by a scenario from, attention, a standard(!) set of maps. It's called "Just A Visit".
How I found it – I accidentally saw mentions of difficulties on another forum, thought it couldn't be true, tried it – it's really tough.
I go through author's maps, like the Paragon discussed above, quickly, but here there isn't even a plan for the game if you don't generate a special layout with "needed" lairs and artifacts.
In total. M – size. Few or medium resources. 4 players. 3 have 2 castles each, earth, stone, snow, or grass of your choice. One – on dirt, and this is always a computer with three castles. In each castle of this computer, every week, +5 / 3 / 1 creatures of level 5-6-7 are generated.
If you play according to hw-rules at 200%, it turns out that you clear the respawn point in a week (if you calculate the battles correctly). You go to the neighbors with level 5-6, there is simply no more experience. You take the castles of two other computers with losses (there is no resurrection). Then the red computer comes with legions of creatures, and that's it...
You can probably generate a map so that there is a Town Portal and flight, and run away from the computer, pumping up a hero (but on what?), then use blindness or hit-and-run to reduce the army. But these spells are forbidden, and it is not a fact that they will be in the guilds at all.
There are no dungeons to rely on artifacts.
Starting with Necropolis is not an option – you won't have time to create skeletons (the map is small).
It seems worse than starting with skeletons, but maybe I'm wrong.
Diplomacy... I haven't tried.
Has anyone played? Maybe you can share a plan for the game? I'm looking at it purely as a chess puzzle. Under what conditions is the map almost guaranteed to be passed?
For example (I haven't checked, just thoughts)
1) If all the cities are of the same type, then the map is easy to pass.
2) If there is resurrection and Town Portal in the guild in the starting city, then the map is easy to pass.
3) If you start, say, with Tower, and the computer has a swamp, then it's also easy.
and so on
What do you think?
The red computer has three castles at the start, and one of them has a capitol right away. With the exception of this, the construction is standard, but (!) at the same time, every week, troops of levels 1, 5, 6, and 7 are added to all the castles. That is, this computer needs to be killed very quickly, otherwise it will quickly gather good forces.
I started as orange. Dungeon, Shakti, 200% without resources and money. I gathered wood, on the second day I went to the shipyard and broke through ten manticores (minus half of the troglodytes), put them on a boat, landed at the central castle of the red (it generated a stronghold), captured it and broke through the local hero (almost without a fight), and then developed it based on this stronghold. The computer managed to put rogues in all the castles, so by the second week, it had a good number of them. I put a bear using the external market and, in a chain, captured the upper, and then the lower castle of the red. In the process, I had to smoke out one guy from the castle, as I couldn't break through him when he was on defense :D
Then followed a quick breakthrough of the two remaining flags, victory on 1.4.7. It's a fun map, you can spend two hours enjoying it.
Added 29 minutes ago
Although, I see that starting as purple would be more convenient.