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I'm not here to criticize, but to offer suggestions. Partly, these are even wishes.
1. In my opinion, it would be a good idea to increase the HP of Djinn upgrades. I understand that in terms of damage, this is a damage-dealing stack, but in reality, no one ever uses it in that role.
2. I also request that you introduce a notification about the size of crypts, storages, and treasure vaults. I still believe that blindly entering them is foolish and reckless, and wasting a level 6 creature for such purposes is wasteful. If randomness in the game is to be reduced, it should be done in this way, in my opinion.
3. One of the most common reasons for losing in the early and mid-game was the portals between locations. Until the very end, it was unknown who was on the other side of the portal. And it's not always possible to prepare for everything. In my opinion, this is a problem, but I can't find any elegant solution. I would be grateful if you would consider it.
1. In my opinion, it would be a good idea to increase the HP of Djinn upgrades. I understand that in terms of damage, this is a damage-dealing stack, but in reality, no one ever uses it in that role.
2. I also request that you introduce a notification about the size of crypts, storages, and treasure vaults. I still believe that blindly entering them is foolish and reckless, and wasting a level 6 creature for such purposes is wasteful. If randomness in the game is to be reduced, it should be done in this way, in my opinion.
3. One of the most common reasons for losing in the early and mid-game was the portals between locations. Until the very end, it was unknown who was on the other side of the portal. And it's not always possible to prepare for everything. In my opinion, this is a problem, but I can't find any elegant solution. I would be grateful if you would consider it.
That's all for now.
Sincerely, Vladislav.
Sincerely, Vladislav.