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Walkthroughs for custom maps.

#1739
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Marlo_Stanfield
Titans are blocked by a weak stack, while a stronger stack is placed within their attack range. The AI always tries to inflict maximum damage and therefore rushes into the thick of the battle under the Berserk effect.

Now I will illustrate this mechanic more vividly :)

Added 6 minutes later
https://www.youtube.com/watch?v=9_l6SOPl09Y&feature=youtu.be

That's correct! You can only add that this rule has a peculiarity that manifests itself in a battle with a Djinn (armor unit). Titans try to choose, of course, the larger stack to attack, BUT only because someone has already attacked it, and the titans will not receive a retaliatory strike. If it turns out that 5,000 of Finneas's titans can inflict damage, for example, on our 1,500 archons or 100 phoenixes, then they will attack the archons only if the retaliatory strike has already been removed from the archons. Otherwise, they will attack only a hundred phoenixes. Therefore, a Djinn is taken for this final battle with Finneas so that the stacks can endure, withstand the first attacks, and the enemy titans descend into a general melee. That is, the rule that the enemy attacks our larger stack applies with some exceptions, especially if we have an armor unit.