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TBM - Tournaments balance mod

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#23
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Nargott
I can’t stay silent here:
This unit was already top-tier in its tier, and also one of the key units for breaking through defenses, and now it also gets +40% growth – that’s insane. Meanwhile, minotaurs remain weak.
The same goes for hunters/assassins (from 7 to 9). I don’t understand where the opinion came from that these units are weak for their level? Is it only because battle spells work worse on them due to their resistance?
I have a feeling that the balance is being adjusted for Ranked Tactical Arena (RTA), and not for maps. And a map is not just one battle.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
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