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An attempt to organize a team tournament between countries!

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#154
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The issue of testing with truly strong players seems utopian.
I confirm, I have encountered this many times myself. Until you put it to the test in a tournament, no one will even bother. Therefore, all bugs have to be found in real-world conditions.
Armageddets
When iterating through templates.
Ideally, it would be good to collect statistics on the duration of matches on different templates. I haven't collected such data for Shades of Darkness, but in Horn of the Abyss, for IP and Mirrors-2, it was roughly like this:

1) Jeb - 14
2) Diamond - 14
3) h3dm1 - 17
4) mt-Diamond - 17
5) Mini-Nosta - 19
6) Spider - 21
7) 6lm10a - 24