Added 4 minutes later
small progress, I reworked all the resources to fit the Star Wars setting, and this time, I created the models myself.
Listed from left to right, with the original resource in parentheses.![]()
Spare parts (wood), computer chips (ore), crystals (mercury)
(those who played the original will remember the first two resources)![]()
Fuel tanks (crystals), batteries (sulfur), medicine (gems)![]()
And the currency of a galaxy far, far away - credits, which, of course, replace gold.![]()
Some examples of icons.
The idea behind this replacement was to make the new resources mostly match the old ones in color, so as not to confuse the player too much.
And the concept of healing potions as artifacts, which I described earlier, has changed a bit. Now, healing potions will not be an artifact, but a resource, consumed to restore creatures after battle, while all sorts of mechanisms, for example, can be restored by consuming spare parts.
И пусть Эльрат осветит твой путь