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Hand of Fate. Part 3: Ascension

#18
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I played some version of this scenario a long time ago (a few years back), on the same map, with the same hero, but instead of manticores, elite guards were recruited (2 per week), and their building looked like the one that gives gnomes a rune. At that time, it wasn't possible to recruit troops in cities (neither caravans nor simply buying them) – it immediately crashed when clicking on the bag, so the city was used as a mine (7 storage slots + warehouse), a half-fort on a hill, a guild of mages, artifacts, and a market. It was quite interesting, I didn't see any hellspawn, and I didn't know what to do in the desert. I defeated the dragons at the obelisk without any losses; the desert stopped me.

I'll try playing it this weekend, with manticores and creature redemption (I started but didn't finish), although, in my opinion, 2 elite guards are better than a modified level 7 manticore.

UPD
Sorry – the message is off-topic; it concerns the second part of the scenario, not the third.