Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
The main reason that motivated me personally to create this balance mod is to ensure the lowest possible entry barrier for players who have been playing the standard version for a long time and are used to the original mechanics. If we were to take TE (The Eastern Expansion) as is and use it as a tournament balance mod, many would be put off by the fact that it conceptually changes the core mechanics, the mechanics of almost all spells, and the gameplay of individual Factions (like the standard TE-style rush tactics with Fire Warriors for the Dwarves or the League using machines). Ultimately, we would like to arrive at a list of punchlines with 50-60 items, not 1000+, as in TE. Creative changes are accepted only in cases of urgent need or hopelessness, such as replacing the Forest Leader with Forest Cunning in the Elven wheel, because it is impossible to remove the bonus of the Dancers at the resource level of the game and eliminate the balance hole in the form of abusing the Dancers. The only optional creative change is to increase the probability of Leadership appearing for the League of Shadows from 2% to 8%. This was done to strengthen the combat potential of this Faction, which would expand the number of effective builds for it. But, in case of imbalance, the change will be immediately reverted.