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I started a medium-sized game, 3 paths, Necropolis, with a demon ambush. It seemed playable. Before this, I spent 2 restarts on worse setups (one path + a block, etc.), and the opponent only restarted once. So, I didn't want to take a third restart, giving the opponent a free pass to potentially get a great start with two restarts. But... well, you'll see :D The beginning was tough because the Ifrits only appeared on the fifth day, and I could only get to them on the sixth, so they went in a different direction, and Vokial had to fight an army of 50+ Imps, 19 Ogres, and Skeletons (which were very slow to accumulate) for the entire first week. It took about six minutes to get to the Golems. Here are those battles:


Vokial wasn't leveling up very well, only getting Air and Wisdom as useful skills. There were no stat artifacts, only the Spirit of Despair and a morale medal taken from a companion. I wanted to make Sira a support hero, as she was the most suitable, but on the third day, she got Fire, and on the sixth, Water :( And in the end, she became a scholar... Only on the second week did a decent hero appear, and it was Nagash, who immediately got Earth. He cleared 2 Hives with (4+6 Imps)

On day 124, I went to the Conservatory with Vokial and a not-so-strong army, without a lot of air units. They gave me a hard time there.

After the Conservatory, I split the army into three directions: Vokial with the Ifrits went for a village on the grass, Nagash with 2 Angels, 8 Imps, and a hundred Skeletons went for the treasure on the snow, and Sira with the demons, remaining Ogres, and Pit Lords went to the Underground. In general, in order, Vokial found nothing in the grass, Sira got stuck on a 20-49 Archmage block, a shifted block that guarded the treasure and also prevented passage along the road to the village = essentially, two directions were a waste of time. But Nagash had some good battles :D I was stupid to take Pathfinder instead of maxing out Earth, but still, these battles were a balm to the soul:smile08:



In the end, the army dwindled, and I decided that it was a hopeless situation because the Skeletons weren't accumulating at all and were dying:smile09: The GM didn't give anything except Meteor, and Nagash didn't even have Wisdom yet. Seeing that I was falling behind in tempo and army, I decided not to drag it out.
And I was right :D
Because at the start, there were 2 native heroes (with about 60 Centaurs and 20 Gnomes in total), and two of them had archers:5+6 Elves!!!! 18 Elves at the start without an Ivory Tower or a Dwelling, seriously!:smile33: Real Talk. :smile16: The battles were fought in 5 milliseconds. The tempo was faster than a Шахтер with three stacks, considering the presence of not only a Logistician at the start but also a Moner. On the respawn, Kaliban also had 2 rings with +1 HP, at that moment, I already shed a tear. :( But it gets even better, Kirra already maxed out Earth on level 6!:eek: There was also Gunnar on the second day :smile34:, and a Town Portal appeared in the guild right away :smile15:
Thank you for the easy game! :smile49:


Vokial wasn't leveling up very well, only getting Air and Wisdom as useful skills. There were no stat artifacts, only the Spirit of Despair and a morale medal taken from a companion. I wanted to make Sira a support hero, as she was the most suitable, but on the third day, she got Fire, and on the sixth, Water :( And in the end, she became a scholar... Only on the second week did a decent hero appear, and it was Nagash, who immediately got Earth. He cleared 2 Hives with (4+6 Imps)

On day 124, I went to the Conservatory with Vokial and a not-so-strong army, without a lot of air units. They gave me a hard time there.

After the Conservatory, I split the army into three directions: Vokial with the Ifrits went for a village on the grass, Nagash with 2 Angels, 8 Imps, and a hundred Skeletons went for the treasure on the snow, and Sira with the demons, remaining Ogres, and Pit Lords went to the Underground. In general, in order, Vokial found nothing in the grass, Sira got stuck on a 20-49 Archmage block, a shifted block that guarded the treasure and also prevented passage along the road to the village = essentially, two directions were a waste of time. But Nagash had some good battles :D I was stupid to take Pathfinder instead of maxing out Earth, but still, these battles were a balm to the soul:smile08:



In the end, the army dwindled, and I decided that it was a hopeless situation because the Skeletons weren't accumulating at all and were dying:smile09: The GM didn't give anything except Meteor, and Nagash didn't even have Wisdom yet. Seeing that I was falling behind in tempo and army, I decided not to drag it out.
And I was right :D
Because at the start, there were 2 native heroes (with about 60 Centaurs and 20 Gnomes in total), and two of them had archers:5+6 Elves!!!! 18 Elves at the start without an Ivory Tower or a Dwelling, seriously!:smile33: Real Talk. :smile16: The battles were fought in 5 milliseconds. The tempo was faster than a Шахтер with three stacks, considering the presence of not only a Logistician at the start but also a Moner. On the respawn, Kaliban also had 2 rings with +1 HP, at that moment, I already shed a tear. :( But it gets even better, Kirra already maxed out Earth on level 6!:eek: There was also Gunnar on the second day :smile34:, and a Town Portal appeared in the guild right away :smile15:
Thank you for the easy game! :smile49:






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I'm fucking Luck like a dirty BITCH! :smile51: