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#2807
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Alright, I'm replacing the crossbowman. Warriors have stun, which is more useful than slightly higher damage.
Skeleton Warrior 1 sighs with relief (sort of).
Cenira summons a Skeleton Pony.
Demon - Mount
Origin:
Demon: immune to fire damage

Characteristics:
Strength - 50
Agility - 50
Perception - 50
Endurance - 300
Intelligence - 0
Willpower - 0

Parameters:Health - 2375
Mana - 0
Initiative - 32
Speed - 50
Melee Accuracy - 110
Ranged Accuracy - 50
Critical Hit - 23%
Awareness - 50
Stealth - 50
Evasion - 60

Skills:

Polearm Weapon
Proficiency: +2 damage for each point of Strength.
Accuracy: +1 to accuracy for each point of Agility
Parry (Agility vs. Accuracy)
Ranged Attack: the character attacks an enemy at a distance of 3 cells.
Cleave: double damage; chance (accuracy vs. evasion) to hit the enemy in a vulnerable spot and cause bleeding (-25% of maximum health; cooldown: 3 turns)

✧ Charge ✧ The Demon runs in a straight line and deals damage equal to Strength*2 to all characters on that line, knocking them back 3 cells and stunning them for 2 turns; each enemy on an adjacent cell to the straight line receives damage equal to normal damage.

Weapon Characteristics:
Demon Spear: damage - 300 (100+100+100)

Inventory:
Empty

Added 4 minutes ago
This demonic bonus doesn't work on skeletons; I just wrote it that way, as if it became known what they could do.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

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