We started a new one: 2 external dwellings of creatures, 3 Griffin Conservatories, a Dragon Fly Hive (in short, at first glance it looked sweet). I take the Griffin Conservatories, scout with air, and realize I didn't make it to the center—the opponent is already there with decent stats. I go to take the native Dragon Utopias; they give me the Sword of Judgment, a spellbook with Fire Magic, and a cap +6 all. On day 1 month 3 week 1, with 15 Ancient Behemoths and other fodder, I head to the center and take the nearest town to spot the opponent, get scared, and cast Town Portal to my native town. I misclick and teleport not to my native town but to the town in the center. I tell the opponent that I misclicked—can we use the save? The opponent accommodates again, and we load the save.
Then, the opponent comes to my respawn, captures my native town, and attacks Crag Hack with the Cape of Speed, although his stats are 27 38 21 19 against my 18 22 10 9. And then it turns out that neither 10 Arch Devils, nor 11 Angels, nor 43 Wyverns can do anything to my 15 Behemoths, which kill 7 of the Arch Devils one by one, almost all the Wyverns, and on the next turn, after dispelling the retaliation against the Angels, should have killed the Angels. The opponent buys peace. And then the opponent makes a mistake: with the remaining Arch Devils and Angels, he attacks Crag Hack again, removes the Cape of Speed, splits all his army into single units, and hits my Behemoths with Implosion. I have 2 Behemoths left, 8 Wyverns, and 70+ Orcs; I realize this is my chance and cast Anti-Magic on the Behemoths. The opponent doesn't understand and continues hitting my Wyverns with Implosion. I cast Armageddon dealing 550 damage, and all the artifacts transfer to Crag Hack. The game is turned upside down. In the end, we decided that each of us made many mistakes in this game and that playing to a victory wasn't worth it; we agreed on a draw.
Thanks for the game!