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"Two Seasons: Winter - Spring 2017-18". Online games.

#1554
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We got completely screwed over — I received a respawn with a road block on one side, and the remaining area was empty, no Dragon Fly Hives, no Griffin Conservatories, no external dwellings. I told my opponent that I might have a technical restart due to the severe block; he suggested writing to the referees. We sent the passwords and the save to Amil. The referee replied that it's game over and this is a dead layout, but according to the letter of the rules, a restart is not granted for such a block—there's half a map to develop on. I write to the opponent: okay, we play—I'll figure something out—and I forward the correspondence with the referee. And then the opponent writes that if the layout is dead, let's restart. Thanks to the opponent for giving me a chance.
We started a new one: 2 external dwellings of creatures, 3 Griffin Conservatories, a Dragon Fly Hive (in short, at first glance it looked sweet). I take the Griffin Conservatories, scout with air, and realize I didn't make it to the center—the opponent is already there with decent stats. I go to take the native Dragon Utopias; they give me the Sword of Judgment, a spellbook with Fire Magic, and a cap +6 all. On day 1 month 3 week 1, with 15 Ancient Behemoths and other fodder, I head to the center and take the nearest town to spot the opponent, get scared, and cast Town Portal to my native town. I misclick and teleport not to my native town but to the town in the center. I tell the opponent that I misclicked—can we use the save? The opponent accommodates again, and we load the save.
Then, the opponent comes to my respawn, captures my native town, and attacks Crag Hack with the Cape of Speed, although his stats are 27 38 21 19 against my 18 22 10 9. And then it turns out that neither 10 Arch Devils, nor 11 Angels, nor 43 Wyverns can do anything to my 15 Behemoths, which kill 7 of the Arch Devils one by one, almost all the Wyverns, and on the next turn, after dispelling the retaliation against the Angels, should have killed the Angels. The opponent buys peace. And then the opponent makes a mistake: with the remaining Arch Devils and Angels, he attacks Crag Hack again, removes the Cape of Speed, splits all his army into single units, and hits my Behemoths with Implosion. I have 2 Behemoths left, 8 Wyverns, and 70+ Orcs; I realize this is my chance and cast Anti-Magic on the Behemoths. The opponent doesn't understand and continues hitting my Wyverns with Implosion. I cast Armageddon dealing 550 damage, and all the artifacts transfer to Crag Hack. The game is turned upside down. In the end, we decided that each of us made many mistakes in this game and that playing to a victory wasn't worth it; we agreed on a draw.
Thanks for the game!
艰难获胜 herolwy
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Ничья / Draw Ничья / Draw
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Креллион / Krellion Main Hero Креллион / Krellion
Map Template
Jebus Cross
Game Length
134 days
Game Date
2/10/2018
Reported
2/10/2018 11:48 PM
Rating Impact Archived
kamukag3e 1710 1702 -8 ↓
WAYD 1479 1489 +10 ↑
Rated Sep 28, 2022

Accepted by opponent on 2/11/2018 12:48 AM