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An attempt to organize a team tournament between countries!

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1. Women's team. This is not discrimination, but rather the opposite. During streams, you often hear comments about how girls can't play and so on. Although we know of examples of good players among them who can beat many of us (Plus, I don't think it's a problem for girls and wives to play with advice from their husbands. But maybe we'll make a separate tournament on this topic later). Most viewers will support this team and help them. Plus, it will be an attraction for the tournament, regardless of the results, unlike other teams. But we may not even create it – it's just an option to increase the number of teams.

2. Tournament only for "dads"? The rules and format are being discussed. For now, we need to understand what the demand is and how many teams we can gather and with how many players. I see several options here:
a) For example, if we set a fixed number of players per team, we will most likely get a format with "dads" in large teams, as well as with players of different levels in those teams where there is no one else to choose from. This will create an imbalance in strength, but that's the case everywhere...
b) If we allow an unlimited number of participants and also schedule the time and day of the game between teams in advance, the situation will be somewhat different. The team captain will encourage those who are available on that specific date and time to play, and some or even all of the "dads" may drop out, and they will invite a less skilled player (but again, the team will provide advice and help as time allows).
c) If we cannot gather the number of teams that the sponsor wants, I will talk about organizing a team tournament based on the principle of "whoever wants to play with whom, they will team up." But here, too, the top players may team up and simply dominate the rest. But knowing the number of "dads," there is hope to gather at least 8-12 decent teams.

3. Each team will need a captain. And not the one who plays the best, but the one who is constantly in touch and can solve problems within the team.

4. Why SoD? I have been developing and popularizing this version for several years. The others are of little interest to me. Although I enjoy watching WoG. During this time, an audience of 2,500+ people has gathered, watching and loving the classic and official version. The sponsors are the subscribers who are also willing to develop it.

5. For now, all of this is just an attempt to gauge demand (and it is clear that there is demand). And to see how many teams and with how many players we can gather. Currently, the situation is as follows:
1) Siberia (4-5 people)
2) DPR (3 people)
3) Poland (3-4 people)

Gathering teams from Russia, Ukraine, and Belarus is not a problem at all. The only question is the strength of the team. There are plenty of players. We can recruit various teams on VK, YouTube, and through GameRanger, but we will face a number of rule violations, as not everyone plays according to the HotA rules. And holding a tournament without rules is also quite specific.

6. Due to the streaming of each game, there will be a mandatory rule such as "For suspicious behavior on the adventure map and in battles, a technical defeat may be awarded." Without this rule, it is difficult to make decisions in such controversial situations due to fan streaming or one of the team's players. Especially among those unknown to the community.

7. There is also an idea to apply judges to each game for the first time. Invite 3 judges to each game. And if the game drags on for too long or it is already clear that it will be a one-sided beating, the judges can stop the game. This will save everyone time.

Also, among the Germans, English, and other remote teams, there are many guys from the CIS who simply live and play there.

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