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I played through the game with an elf hero. There are many objects, but they won't be used in the game. The yellow tent is easily defeated, so it might make sense to move it behind a teleport. Also, there's no point in killing the army with angels, where the bow is located; it's a waste of time. We need to structure the game so that outposts and teleports with armies are necessary to pass in order to win. There are indicators for the Tear of Ashi, but probably no one will take it. And after the hero jumps through the astral gate, only losers remain in the army of turquoise creatures. And for some reason, they had small armies.