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UNIT - Creature Balance + Visual Changes

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Uriel Septim X
The idea is as follows: if I understand correctly, all creature changes are small files with specific paths that are placed in an archive. What if we make this archive such that when installing, the player chooses which changes go into the archive and which do not? That is, an archive with all the changes would be downloaded, an executable would be launched, in which the user would spend a couple of hours selecting the settings they need by clicking on squares, or looking at the creatures that interest them (it would be possible to systematize all the changes by Faction -> Level -> Grade). After selecting all the settings, the program would create an archive that would include the files selected by the player.

In general, the structure of modifications really looks like this. Your idea is interesting, to be honest, I have already thought about something similar when there were heated discussions about some rather controversial changes, even in the early versions of the project. I was thinking of making some changes optional. As an example of how convenient this is, I looked at the launcher of the adapted modpack "EWA", which already implements something similar. With the settings, it is possible to disable some modifications included in the pack, and this is very convenient. But, unfortunately, this approach does not suit all mods. And there are several reasons for this:

1) The fact is that complex balance mods, such as "UNIT", cover a huge number of changes for almost all creatures, factions, and more... Many changes are directly related to each other, and if one of them is disabled, the second will either be useless or, conversely, too powerful.

2) There will be a lot of customizable options, and while the user configures and sets all these "checkboxes", the desire to play will probably decrease.

3) If the user wants to play a multiplayer game with someone, then some complications will appear again. The player will have to configure the mod in the launcher absolutely identically to their opponent, otherwise, desynchronization will not allow the game to start. Again, we return to the nuance from point 2.

4) The mod is divided into 2 parts: an archive with balance changes and an archive with visual changes, which retain their functionality even separately. That is, if the player is not satisfied with the balance in the mod, he can limit himself to only its visual component, and vice versa.
I think this is more than enough :)

Uriel Septim X
Why all this fuss? In this modification, there are quite a few suggestions, and this approach would allow all the suggestions to be implemented. The author would simply update the program (if he doesn't make it dynamic), add new files with the corresponding paths to the archive, and that's it.

As much as I would like to please all users or implement all the voiced suggestions, it is simply impossible to do so. It is simply impossible to please everyone; there are as many opinions as there are people, each player has their own idea of balance, somewhere it overlaps with someone else's, and somewhere it doesn't, and someone will always be dissatisfied. I have seen many projects (I mean not only the "Heroes of Might and Magic" series) where developers tried to please the entire audience, and as a result, initially ambitious and interesting projects turned into a mess, and simply a game without a "face", faded.

Within this project, I try to objectively look at the balance of factions and always, as far as possible, compare my opinion with the opinions of other players and fans of the game. In situations where the changes are particularly controversial, they are put to a collective decision, and subsequently implemented according to the majority of opinions, and the desire to please everyone has never been the goal of the project.

Uriel Septim X
"Since you are so smart, go ahead and do it!" At the moment, I do not have enough knowledge and experience to do this, but if in a year or two, when the mod is at its peak and there will be several similar mods, I am reminded of this, then I will take it up and do this program (I have an idea of the algorithm, how it will look, but I do not have the necessary knowledge of the programming language and the necessary environment).
Thank you for your attention.

If your enthusiasm eventually pushes you to create something similar for modifications, I am sure it will only be a "+" for you and for the Heroes community. As long as people have a desire to improve or do at least something for the game, the game will live.
I have always said that there are no bad mods for this game, there are only mods that have not yet been brought to perfection :)
Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


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