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First of all, I'll say a few words about my out-of-game mistakes. I should have studied the map more carefully in the editor and conducted further reconnaissance. For example, I missed the quest for 100 Archangels and didn't fight for the Surprise because I didn't know that a Town Portal was given there. If I had known about these things, I would have used a different walkthrough strategy.
Day 1:
Kelt begins exploring the territory, visits the stables and goblin barracks, and collects gold while heading toward the sawmill. We build the prefecture in the town. Day 2:
Kelt takes more gold (I only take gold from chests) and runs to the sawmill. A hero – Dessa – is purchased in the town; she visits the stables and hands over her army to Kelt, who attacks the troglodytes and recruits them, after which he sets a course for the ore mine. Dessa captures the sawmill and goes to collect resources and gold. We build the market. Day 3:
Kelt visits the mill, collects a resource tax from the miller, and captures the ore mine by killing gnoll marauders. We build the mages' guild. Day 4:
Kelt visits the goblin barracks and runs to the chest to the right of the town. We build the smithy. Day 5:
Kelt takes the chest and heads to the town. We build the municipality. Day 6:
Kelt buys a magic book in the town, takes Pandora's box, and runs left from the town, where he visits the stone of knowledge and takes a chest. We build the wolf pen. Day 7:
Kelt ends up at the gladiator arena and, after defeating basilisks there, receives +2 to defense. Then he kills mummies and captures the crystal mine, gets tired, and stops at the upper goblin barracks. We build the cliff dwelling. Day 8:
Kelt goes through the town, where he buys roc birds, and via the stables heads toward the lower goblin barracks. We build the stronghold. Day 9:
Kelt kills dwarves at the school of magic and visits it. Dessa settles for the night under the lower stone of knowledge. Day 10:
Kelt takes a pile of sulfur near the archangels, visits the pond, recruits dragonflies by same ogre's club and takes the club. Then Kelt breaks through the ogres and loots the dwarves' treasury, staying the night there along with 1 wolf rider. Dessa takes the entire army from Kelt and heads toward the golems on the right. We build the Castle. Day 11:
Dessa successfully deals with the golems and picks up the high druid's crown, passing it and the army to Kelt on the same turn. Meanwhile, Kelt visits two stones of knowledge, and after taking the army and artifact from Dessa, heads toward the gemstone pond. Day 12:
Kelt clears the gemstone pond and the alchemist's laboratory, which Dessa captures. Kelt runs up the road. Day 13:
Kelt defeats zombies, visits the magic stream, and runs to the town. Dessa visits the stone of knowledge under the mill and heads down the road. Day 14:
Here Kelt had to run down to learn blindness (forgot to learn it earlier), while Dessa, passing from below, took all his troops for the night except for the dragonflies. We build the monster cliff. Day 15:
Kelt goes through the stable to the town, where he hires 3 monsters and 1 roc bird into the army, then manages to reach the lower goblin barracks. Dessa, having visited the water mill, heads toward the town. Day 16:
Kelt, after killing pompous champions and taking the rider's gloves, as well as entering the witch's hut, heads to the shipyard. Dessa runs to the town. Day 17:
Dessa enters the town via the stables, hires an army with all her money (leaving 1000 for buying a boat), and hands it over to Kelt. Kelt attacks phoenixes sunbathing on the beach and wins. After that, he boards the ship.
Kelt sails to the upper town of the orange player and lands near archdevils, who completely ignore any arguments about allowing the glorious hero Kelt free passage to the island and must be killed.
Army after battle: monsters 3, roc birds 5, dragonflies 3.
Meanwhile, Dessa visits all the upgrades near the starting town.
On the orange player's turn, his hero must go to his own town, not deeper into the island. Day 22:
The task for this day was to capture the town while preserving all monsters. The guard in the town with a built castle consisted of 27 archers, 30 spearmen, and 39 halberdiers without a hero. All attempts to achieve this with the existing army failed, and I decided to hire at least 9 archers in the dwelling on the left; however, the dwarves guarding the dwelling, after carefully listening to Kelt's arguments, decided to join his valiant army. Having hired another 9 archers and taking a scholar with him, Kelt attacked the town, splitting dragonflies by 1 into three slots. Blindness and magic missile spells are used in battle, and then the dwarves cross the moat and the breach in the wall, destroying enemy stacks. And so the town was taken. An upgraded marksmen tower was built in it. On the orange player's turn, his hero named UTER tried to retake the town, but the siege was held.
The main thing here was for the enemy hero to attack, so Kelt's army consisted of: 3 monsters, 13 dwarves, 9 halberdiers, 18 marksmen. The only danger from the enemy were 61 mummies and 25 nomads. But the task of preserving the monsters was completed; 16 marksmen and 5 dwarves also survived. Day 23:
An upgraded griffon tower is built in the Castle. Kelt headed to hire 1 angel at the portal of glory on the left. Dessa runs away from horned demons near the starting town and is bought out in the Castle. Day 24:
On this turn, Kelt gives his entire army to Dessa, who hires an army from the Castle with all available money and boards a ship. Kelt will now play a secondary role. Day 25:
Dessa lands to the right of the gold dragons, while Kelt sets out to capture mines near the captured Castle. Day 26:
Dessa moves down, capturing the alchemist's laboratory on the way and stops for the night at a well. Kelt, having hired the remnants of the army in the castle, goes deeper into the island. Day 27:
On this day, the main thing is not to cross paths with Serg, so Dessa sends scouts ahead, whose reports helped avoid this encounter. Dessa spends the night 7 cells below the well. Day 28-29:
Seeing that Serg ran right across the map, Dessa heads straight for the orange player's second town and takes it easily the next day. And Kelt captures the second portal of glory on the island. Day 30-31:
Dessa captures a gold mine and a crystal mine above the town, as well as the monks' dwelling, where she recruits them. Additionally, she loots the Naga bank. On day 30, we build an upgraded portal of glory in the second castle, and on day 31, upgraded barracks there. Dessa stays in the castle for the night and is attacked by the orange player's hero, Serg.
Note: the starting position of units on the battle map corresponds to the troop lists provided below for the hero (except for war machines).
Battle with Serg:
Hero Serg has:
Attack-----9
Defense---7
S.M.-------3
Knowledge---2
Mana-----20
Luck----3
morale--3
Troops:
Fanatics-------------------------9
Ogre Magi------------------11
Monks---------------------------3
Knight---------------------------18
Orc Chieftains---------------------17
Royal Griffins(RG)---72
Angels---------------------------12
Ballista--------------------1
Catapult-----------------1
Hero Dessa level 7 has:
Attack-----9
Defense---4
S.M.-------4
Knowledge---7
Mana-----61
Luck----0
morale--1
Troops:
Fanatics--------------------10
Archangels(A)---------------4
Cavalry-----------------5
Monsters-----------------------3
Crusaders----------------17
Royal Griffins-----4
Royal Griffins-----1
Defending in the castle.
Turn 1: First of all, we blind the enemy RG and wait for A. The enemy angels take the bait of 4 RG and kill them; we hit the angels with 1 RG, and then with all other troops.
Turn 2: We blind the angels and begin destroying the non-blinded enemy units.
Following turns: When the blindness on RG wears off, we blind them again. On the next turn, the blindness on the angels wears off and they hit the cavalry and kill them. With Crusaders (1 of whom survives), we take the retaliation from the angels and hit them with all other units. On the next turn, we wait for A; the angels hit the fanatics and kill them. With 1 crusader, we take the retaliation from the angels and hit them with all other units (angels are finished). The enemy only has RG left, while Dessa has 4 A and 3 monsters. Entering the walls, RG attack the monsters, then monsters attack RG, die and are resurrected using the ability of A. On the next turn, we wait for A; RG attack the monsters, then monsters attack RG and die. We cast shield on A and attack RG with them. On the next turn, we cast heal on A and attack RG again. RG attack A and die from the counterattack.
Result: The siege was held, 4 archangels are alive, which is what I needed.
Day 32:
Dessa, with an army of 4 archangels, runs for the gemstone ring, killing the silver pegasi guarding it. Day 32-35:
Dessa visits all nearby upgrades and captures the nearest mines. At the end of day 35, Dessa enters the Castle. A portal of glory is built in the Castle on the island. Day 36:
Having bought another 4 archangels, Dessa heads to the coast. Day 37:
Dessa opens a "can" guarded from outside by completely wild manticoras and inside by 150 griffins, and frees 3 angels, who express a desire to travel with Dessa. Day 38:
Dessa kills liches, loots the medusa treasury and vampire lords on the right, taking the sign of courage from them. Then Dessa captures the gold mine on the left. Kelt hires an angel at the far portal of glory on the island and runs to the near portal of glory. An upgraded portal of glory is built in the Castle on the island. Day 39:
Dessa kills the gold dragons guarding the shipyard and builds a ship, which Dessa boards (the ship Dessa arrived on was stolen by the last hero of the orange player). Kelt hires an angel at the near portal of glory on the island and runs to the crystal mine. Day 40:
Dessa sails to the coast of the island, while Kelt falls slightly short of the Castle on the island. Day 41:
Kelt buys all archangels (there are 5) and 2 royal griffins in the Castle and upgrades 4 of his angels hired in external dwellings. At the same time, he exchanges almost all resources for gold and gemstones. Then he gives this entire army to Dessa, taking 3 angels from her. At her own risk, Dessa dives into a whirlpool and emerges in the right underground whirlpool, after which she lands on the snowy land near the shipyard. Day 42:
At night, the blue player's heroine named Ta settles camp at the shipyard, and in the morning, after defeat by Dessa, sets out to find a new employer. Dessa loses 1 royal griffin in this battle. Next, noticing the Titan's Gladius artifact guarded by pegasi, Dessa decides to claim it, which she does without troop losses (here it was necessary to divide archangels into 2 stacks of 6 and 11 and use slow magic (expert) and blindness, as well as shield). After these valiant victories, Dessa, having visited the arena and captured the crystal mine, heads toward the Tower town. Day 43:
The capture of the Tower occurs without losses, and she stops there to rest and replenish mana points. On this day, Dessa reaches level 19 with parameters 20/11/7/11 and expert skills: wisdom, logistics, earth magic, navigation, attack, intelligence, air magic. Kelt, in turn, boards a ship and sails to the starting town. Day 44:
Having rested and surveyed the surroundings from the watchtower, Dessa notices the sentinel's shield guarded by horned demons and decides to get it for herself, building a level 4 mages' guild before leaving the Tower and learning the useful restoration spell there. And the horned demons... well, they offered no particular resistance to Dessa, who became level 21 after the battle, acquiring pathfinding at an advanced level and thus solving the problem of slow movement on snow. Dessa's overnight stay (after capturing the cloud temple) was arranged one turn down from the gemstone pond. Day 45:
In the morning, scouts brought news that to the north is the Titan's Armor artifact guarded by stubborn wizards. Therefore, a hero hired in the Tower bought 5 master djinns and 1 obsidian gargoyle and handed them over to Dessa, who wasted no time in taking the desired artifact from the conceited wizards. (The battle is fought as follows: we stand in defense with archangels and blind 1 stack of wizards; master djinns are divided into 5 stacks of 1. The first two djinns must cast air shield on the archangels and not cast rage. We move forward with the other djinns and obsidian gargoyle. On the next turn, we stand in defense with archangels and blind 1 stack of wizards; djinns move forward, and those who reach non-blinded wizards stay near them. On the next turn, we stand in defense with archangels and blind 1 stack of wizards, and the remaining djinns stay near the wizards. On the next turn, with archangels, we resurrect 1 djinn near non-blinded wizards and blind 1 stack of wizards. On the next turn, we stand in defense with archangels and blind 1 stack of wizards. On the next turn, we blind 1 stack of wizards and attack the remaining non-blinded wizard stack with archangels. On the next turn, we cast shield and begin exterminating wizards stack by stack, casting restoration on archangels every turn. After the battle, all archangels survive. Oh, poor master djinns). Additionally, toward evening, Dessa reaches the Tower town, where she spends the night. Day 46:
Dessa also learns about the helmet of celestial thunder guarded by cyclopes, so hiring 1 remaining master djinn and 5 obsidian gargoyles, she heads to meet these one-eyed shooters. She reached them smoothly (even captured a gold mine on the way), but they didn't welcome her warmly; nevertheless, the same had to give up the helmet to the cyclopes (battle tactics are similar to the previous one, only 1 djinn and 5 stacks of 1 gargoyle. After the battle, all archangels survive. Oh, poor gargoyles and poor master djinn). After the battle, Dessa has just enough strength to pick up the helmet and immediately lie down to rest. Day 47:
Collecting resources lying nearby in the morning, Dessa went to the Tower town, where she spent the night. Day 48:
On this day, a battle took place between Dessa and phoenixes north of the Tower town on the coast. After that, Dessa boarded a ship she summoned. Day 49:
Crossing a narrow strait, Dessa at her own risk lands in the territory of the Dungeon lords. Day 50-52:
During these days, a Dungeon town on the center right was captured, and a hero of the tea player named Fanat, who tried to escape pursuit by ship, was defeated. After the battle, Dessa boarded the ship herself, sparing the tea player's hero named Tigryonok and the upper Dungeon town. Day 53-54:
Dessa sails across the sea to the left Dungeon town and lands at the shipyard to its right. Day 55:
On this day, Dessa decided not to attack the Dungeon town, but having captured a gold mine near it, stopped to spend the night there. However, toward evening, the tea player's hero named Supreme decided to test his strength against her but quickly realized that this was a very rash act. On the same day, Kelt set out from the starting town with ten ancient monsters in search of artifacts in the land of undeath and on the swamp. Day 56-57:
Having finally captured the Dungeon town, Dessa returned to the shipyard, and on the 57th day, she boarded a ship. Day 58:
Sailing back to the place of the recent battle with phoenixes, Dessa took 10 titans and 4 obsidian gargoyles from Gundula, who was waiting for her, as well as an ammunition wagon, giving in return 15 archangels and sailed to a rendezvous with black dragons. Day 59:
The black dragons looked at the titans with evil eyes, but could do nothing, and Dessa celebrated victory, losing 4 obsidian gargoyles. After that, she sailed for the deserved artifact: dragon scale armor (The battle with black dragons went like this. 10 titans were positioned on top, above the ammunition wagon; below it was 1 archangel, then 1 obsidian gargoyle, then 1 archangel, and three stacks of 1 obsidian gargoyle at the bottom. Black dragons were arranged in 5 stacks of 89 each, and the top stack had 90. My turn was naturally first, and with the top archangel I flew slightly down and forward, then cast a force field on 3 cells in front of the titans and ammunition wagon, so that only a creature size of 1 cell could reach the ammunition wagon. With the second archangel, I flew forward and down. Black dragons attacked and killed archangels and obsidian gargoyles, coming under direct fire from the titans. On the next turn, I cast an expert haste spell, and the titans began to move before the black dragons. After that, every second turn I cast a force shield spell, placing it as in the first turn; additionally, I cast haste, blessing, and accuracy on the titans as needed. As a result, the titans shot down the black dragons with impunity, leaving 2-4 in stacks. Once there were 4 stacks of 2-4 black dragons each, two archangels were revived by the restoration spell. After that, the black dragons were finished). Day 60:
Taking her due dragon scale armor, Dessa sailed back to Gundula. Meanwhile, a hero with 12 archangels left the second Castle. And Kelt finally freed a hero named AlekseyPunk from imprisonment, took his admiral's hat and set off for the swamps. AlekseyPunk headed to the shipyard. Day 61:
Meeting Gundula and taking back 17 archangels and another obsidian gargoyle, Dessa went to the nearest whirlpool, which was above. Day 62:
Emerging from the whirlpool under the Castle on the island, Dessa stopped her ship for the night awaiting reinforcements. And AlekseyPunk boarded a ship on the evening of the same day. Day 63:
Dessa received 33 archangels from secondary heroes, collected in two Castles and two external portals of glory during her absence, as well as 1 centaur. Diving into the nearest whirlpool, she emerged from the lower underground whirlpool and headed to visit wyvern monarchs. The next day, a secondary hero followed her with 10 titans, 14 centaurs, and 5 archangels hired that day. AlekseyPunk landed on the necromancer's island. Day 64:
Dessa fought wyvern monarchs and defeated them without losses (the tactics of this battle are simple. Archangels are divided into two stacks of 25 each; on the first turn, mass slow is cast, then blindness, and then wyvern monarch stacks are killed one by one. Restoration is cast on archangels, and they cast it themselves. The battle was complicated by a small amount of mana: 215; after the battle, 12 remained). On the same day, Kelt frees a hero named Bron from imprisonment, takes the frozen dragon eye artifact from him, and goes to the lands of undeath. Day 65:
Taking another 5 archangels, 10 titans, and centaurs from a secondary hero, Dessa dives into a whirlpool and emerges in the upper above-ground whirlpool, then manages to land at the anti-magic garrison. Kelt recruits 6 spectral dragons, then 18 death knights, takes the dragon bone kneepads artifact, and goes to the shipyard. Additionally, two heroes necessary for taking the frozen dragon eye artifact are hired in the starting town, so as not to distract Kelt. Day 66:
Breaking through the anti-magic garrison, losing 4 titans and all centaurs (there were only 11), Dessa kills vampires, visits first the library of enlightenment and then the well, kills crystal golems, visits the school of war, and still manages to get back on the ship. The two heroes hired last turn obtain the frozen dragon eye artifact using an army taken from Kelt, who runs toward the shipyard along the way. Day 67:
Dessa lands on the necromancer's island. Kelt takes the frozen dragon eye artifact and his army from a secondary hero and boards a ship. Day 68:
Having visited the school of war, Dessa goes to drink tea with the necromancer Hacker. And after victory over him, she boards the ship AlekseyPunk arrived on, while AlekseyPunk boards the ship Dessa arrived on, taking titans from her and giving spectral dragons. Also, a secondary hero with advanced navigation skill boards the ship.
Battle with Hacker:
Hero Hacker has:
Attack-----34
Defense---33
S.M.-------38
Knowledge----35
Mana-----much
Luck----3
morale--0
Troops:
Powerful Liches---124
Skeleton Warriors-------------917
Wraiths-----------------226
Death Knights-------------81
Vampire Lords-----------162
Spectral Dragons--------43
Zombies------------------------100
First Aid Tent-1
Defending in the castle.
Hero Dessa level 31 has:
Attack-----26
Defense---29
S.M.-------26
Knowledge---11
Mana-----435
Luck----3
morale--3
Troops:
Titans--------------6
Archangels---------55
Monsters-------------10
Death Knights----17
Catapult---------1
In principle, this battle presents no particular difficulty. Turn 1: I cast mass slow and move forward with death knights and ancient monsters. Hacker slows archangels; after waiting, archangels attack vampire lords.. Turn 2: I cast mass shield and fly back with archangels; their morale triggers. Hacker's troops leave the castle and attack my ancient monsters and death knights, while Hacker casts dispel magic on his death knights. I hit powerful liches with archangels. Turn 3 and onwards: gradually kill enemy stacks, casting restoration on archangels. Hacker uses a raise dead spell, but it doesn't help him much. When Hacker is left only with raised powerful liches, after waiting, we cast restoration on titans with archangels and ordinary restoration on monsters. On the next turn, we kill powerful liches with archangels.
Result: 55 archangels survived (all), 6 titans, 5 ancient monsters.
Day 69:
Dessa sails to land on the continent with the Conflux town; Kelt lands there. AlekseyPunk lands near the anti-magic garrison. Day 70:
At the coast, an army from the Castle on the island is handed over to Dessa, and she lands on the continent with the Conflux town. Kelt runs to the watchtower in the canyon. AlekseyPunk runs through the anti-magic garrison and further to the watchtower. We begin building a chain of heroes to transfer the dragon wing cloak artifact from the dungeon. Day 71:
Dessa and Kelt run to the watchtower in the canyon. AlekseyPunk runs further to the watchtower. Day 72:
First Dessa, then Kelt pass the watchtower in the canyon. AlekseyPunk passes the watchtower on the upper island, takes the dragon tooth necklace artifact and heads back to the ship. A secondary hero with 8 archangels and 50 crusaders leaves the second Castle. The chain of heroes for transferring the dragon wing cloak artifact from the dungeon is complete. Day 73:
The secondary hero with 8 archangels and 50 crusaders hands them to Kelt, and Kelt to Dessa. Kelt runs to the Conflux town, while Dessa runs to the prison. AlekseyPunk heads for the ship. Day 74:
Dessa frees a hero named Joker from imprisonment and takes the red dragon flame tongues artifact from him, as well as 10 rust dragons and 49 wyvern monarchs, after which she visits the school of enlightenment on the left and runs to the Conflux town. Kelt runs to the Conflux town. AlekseyPunk boards the ship. The secondary hero runs to the coast. Day 75:
Kelt opens the path to the Conflux town for Dessa. Dessa attacks the Conflux town and wins the battle, after which she turns around and runs to the coast.
Battle with Magnus:
Hero Magnus has:
Attack-----19
Defense---18
S.M.-------16
Knowledge---7
Mana-----70
Luck----0
morale--0
Troops:
Storm Elementals (SE)------626
Magma Elementals---------1084
Ice Elementals (IE)-----------826
Magic Elementals (ME)------342
Fairies---------------------------------------55
Phoenixes (P)----------------------------192
Energy Elementals (EE)--500
Hero Dessa level 32 has:
Attack-----28
Defense---31
S.M.-------33
Knowledge---17
Mana-----460
Luck----3
morale--3
Troops:
Fanatics---------------------------38
Crusaders----------------------104
Rust Dragons (RD)-----------10
Royal Griffins (RG)----99
Archangels (A)--------------------64
Wyvern Monarchs---------------49
Spectral Dragons (SD)----5
Ballista----------------------------1
Turn 1: Magnus has expert water magic, so he immediately casts prayer on everyone, receiving mass slow in response. We wait with all units except SD and wyverns, which attack phoenixes and successfully first age them, then poison them. Magnus puts everyone except shooters into defense. SD, Wyvern Monarchs, fanatics, and RG die. We hit phoenixes with RD and archangels without retaliation. Turn 2 : We cast explosion on P. A and RD fly back; others stand in defense. Magnus casts mass heal and shoots at RD. Turn 3 : Magnus casts slow on RD. I cast mass slow. We wait with all units. Then we attack SE with RD and ME with A. Turn 4 : Restoration on A, and RD and A fly back. Magnus casts slow on A. Turn 5 : Restoration on A. We wait for A and RD. Magnus casts ice arrow on RD. We attack with RD and A. Turn 6 : Restoration on A. RD and A fly back. Magnus casts shield on Fairies. His warriors leave the castle, while P attack RD. Turn 7 : I cast blindness on Fairies. A attacks ME with a luck fail. Magnus casts mass heal, attacking RD. Turn 8 : Magnus casts shield on EM. I cast mass slow. A hit SE. All my units die except A. Turn 9 : Magnus casts shield on IE. I cast mass haste. A flies to the lower left corner. P hit A; other Magnus's units don't reach A. Turn 10 : Restoration on A and attack SE with them, who perish. Magnus casts magic missile on A and runs out of mana. P hit A. Other Magnus's units don't reach A. Turn 11 : Restoration on A. A flies to the lower left corner. Magnus casts shield on EE. P hit A. Other Magnus's units don't reach A. Turn 12 : Restoration on A and attack SE with them, who perish. Magnus casts magic missile on A and runs out of mana. P hit A. Other Magnus's units don't reach A. Turn 13 : Restoration on A. A flies to the lower left corner. P hit A. Other Magnus's units don't reach A. ME stand before IE. Turn 14: Restoration on A and attack ME with them. P and IE hit A. Other Magnus's units don't reach A. Turn 15: Restoration on A. A flies to the lower left corner. P hit A, die from A's counterattack and are resurrected. Turn 16: Restoration on A and attack ME with them, who perish. P hit A. Other Magnus's units don't reach A. Turn 17 and onwards: Cast restoration on A and fly away from enemy units, occasionally attacking them. Also use restoration of A on RD when possible.
Result: 64 Archangels survived.
We take the dragon wing cloak artifact with the first hero in the chain of heroes and pass it through the chain to the surface. AlekseyPunk sails to the nearest whirlpool, dives into it and emerges from the whirlpool under the Castle on the island, while passing the dragon tooth necklace artifact to the last hero (he has 1 archangel in his army) in the chain of secondary heroes, who lands on the continent with the Conflux town. The secondary hero from the second Castle spends the night above the witch's hut. Another secondary hero (Geon) leaves the second Castle. Day 76:
Dessa runs to the coast. The secondary hero runs deeper into the continent and passes the dragon tooth necklace and dragon wing cloak artifacts to the secondary hero from the second Castle, who in turn passes them to Geon. In the end, Geon manages to pass the dragon tooth necklace and dragon wing cloak artifacts to Dessa on this day. Dessa now has all the required artifacts for victory.
Press the end turn button and watch the congratulations on achieving victory.
Afterword.
Well, what else is there to say. There were mistakes in the game. I replayed some battles many times (with Serg; with pegasi against the Titan's Gladius; with wizards; with cyclops; with monarch wyverns due to the hero's small amount of mana in that battle; with the anti-magic garrison; with Hacker, although the battle there is quite simple; with Magnus), refining the tactics for a victory without losing archangels, since archangels were essentially my only striking force, except for the battle with black dragons.
Thank you for your attention. Sincerely, Sage.
Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров