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Ladies and Gentlemen,
Welcome to our School of Mastery.
This thread will feature the best descriptions of tournament maps for HMM3 offline tournaments!
So, let's begin:


MAP DESCRIPTIONS FOR "REBIRTH"
AT THE 1ST ANNUAL "BEST OF THE BEST" TOURNAMENT


Dmitry_A_S


Came, saw, left a trail or 36 days later

Let's start with the map objective. You need to collect the power of the father of dragons, which requires completing all quests, or alternatively, destroying all opponents. I think it goes without saying that the first option is easier and therefore faster. So, we collect the power of the father of dragons.
The main hero in my walkthrough was Dessa. Hire Dessa with the intention that Jeddit will appear after her (Alamar would have been ideal, but I couldn't "score" him). Hire Jeddit and level his literacy to expert (take Earth Magic, Diplomacy, then Literacy). Simultaneously, visit the stones of knowledge with Dessa (take Pandora's Box with Dessa). In my view, the map creators intended for the map to be completed using so-called "bonus" units located on the map that join your army as you progress. Therefore, my entire tactic was based on this. Minimum moves spent on side activities and just keep moving forward.
Jeddit is a very powerful hero for a fast start; therefore, with his Blindness (obtained at the shrine of magic gestures) and Restoration, we clear out the wizards. This allowed me to break through the passage guard at 28-14-0 on day 12. By this point, Dessa had the following secondary skills: expert Wisdom, advanced Logistics, advanced Earth Magic, basic Diplomacy, and advanced Intelligence (I took Navigation last and simultaneously defeated the cavalrymen, freeing the Rider's Gloves). Jeddit has expert Wisdom and Earth Magic.
Next, with minimal one-move expenditures, "level" Jeddit to expert Literacy and teach Restoration to Dessa. Simultaneously, give same intelligence to Dessa (granted for experience). Attention! Add ghost dragons to your army—those guarding the dragon bone greaves along with other "undead"—and the knights of darkness guarding the nest on the cliff (don't forget to pick up the greaves).
Next, sail to another land with the goal of capturing Fort Tormin, as time is precious.
I decided to free AlexeyPank from prison simultaneously, especially since Dessa reached her destination in two days whether she had the Sea Captain's Hat or not. So, have Dessa learn Navigation and free the Rider's Gloves. Defeat the phoenixes and get into a boat (by this point Dessa should have learned Pathfinding). For me, this happened on day 15, and the army consisted of 3 ghost dragons, 7 death knights, 14 vampires, 26 orcs, and 72 goblins. Then, in two days, reach point 99-75-1 using whirlpools 55-41-0 and 97-65-1.
Break the passage guard (48-12-0) with Celt.
Attention!!! Buy out two heroes in Castle Slau, have them learn Navigation at the witch's hut and visit the stones of knowledge. These heroes will be helpers toward the end. Use one to sail to the passage guard (61-1-1), the other to point 58-100-1, and let them wait for their time.
On day 18, take the town of Tormin, "breaking" archangels and chaos hydras along the way; exchange dragons and knights for gold (the surprise from VDV_forever (100-100-0) is bypassed for now using advanced Pathfinding). We already have a capitol, so there's no need to build one in our starting castle.
Hire an army (see below) and break the garrison. From here on, I will not focus on the battles themselves, leaving room for you to act. I will only help by reporting the army before and after the battle. So, before the fight with the garrison: 6 ancient behemoths, 14 cyclops kings, 3 roc birds, 27 orc chieftains; I fought this without losses. Using the experience gained from the battle, have Dessa learn Air Magic. Next, take Kildar, remembering to break the griffin conservatory on the way (the gargoyles guarding the magic armor nearby are not joined yet—not enough "meat").
Wait until day 22, buy out ancient behemoths and cyclops in Tormin, and join 1996 gargoyles (my army before joining gargoyles: 2 angels, 11 behemoths, 23 cyclops, 19 roc birds, 27 orc chieftains).
On day 23, I broke the surprise from VDV_forever (attacked with only gargoyles), and 1187 remained. Now Dessa knows the Town Portal spell. Teach Town Portal to Jeddit, give him all the army, give artifacts to Celt, and have the latter kill the ancient behemoths (2-3-0). This allows you to level up Celt as well. Have him learn everything Jeddit knows from Jeddit.
From here, it's ridiculously simple. Use Dessa to kill nag kings (63-90-0) and pick up the boots of speed. Run full tilt toward Castle Auer, remembering to kill pegasi (93-77-1) and cyclops kings (74-99-1), picking up the titan's gladius and the helmet of celestial thunder. Take Auer, build artifact traders. Simultaneously, use Jeddit or Celt to free AlexeyPank from prison with the Sea Captain's Hat and, after killing demons, pick up the frozen dragon eye. Pass both artifacts to Dessa.
Don't forget to break the passage guard (47-48-0) with Celt.
Sail with Dessa to Castle Valtara and take it on day 27.
Collect the remaining armor and shield for the titan's roar.
Day 29 arrives. Therefore, in the dark of night between days 28 and 29, "arrange" a sea conduction necklace from the artifact traders in Castle Auer and assemble an admiral's hat for Dessa.
Kill efreets (4-86-1) and exchange the roar for 100 archangels at the seer's hut (if you wish, this can be done with hypnosis—scholar (78-76-0)). Before the battle: 6 archangels, 17 ancient behemoths, 37 cyclops kings, 887 gargoyles. I lost only gargoyles; 334 remained. This was on day 31.
Use Dessa to break the passage guard at 72-78-0 (the required level 30 is already reached) and have Celt, taking behemoths, roc birds, and cyclops, run and break the passage guard (38-57-0), joining phoenixes (50-57-0) on the way. Then use him to free Joker from prison, taking red dragon flame tongues and the army.
On day 32, Dessa with 106 archangels and 334 gargoyles kills Xaker (lost only gargoyles), taking the dragon tooth crown. Then first sail, then run to point 88-18-0, where you join powerful liches (88-18-0). Note: While breaking the garrison at 71-20-0, I lost 7 archangels. The path from the liches to the dragon tooth necklace 106-5-0 was traveled by AlexeyPank with 2 archangels to save time. With AlexeyPank, I activated the event at 102-7-0 and escaped, buying himself out in Slau. Pass the necklace to Dessa (by any means known to you).
Simultaneously, set up hero chains. The first chain from Slau to the seer's hut 49-23-0; Celt with Town Portal should be last. The second chain from Auer to point 59-99-1; Jeddit with Town Portal should be last.
Next, Dessa takes 10 rusty dragons from Celt and, with an army of 97 archangels and 17 behemoths, breaks the black dragons, preferably without losing anyone. I think you have already visited the keymaster's tent (16-27-0) (start of day 35).
Next, use a helper hero (see above) to break the passage guard, take the dragon scale armor, and pass it to Dessa.
Dessa, after replenishing mana, passing the Sea Captain's Hat to Celt via the hero chain, and taking 97 archangels, 17 behemoths, 37 cyclops, 10 monarch wyverns, 14 phoenixes, and 409 liches, runs to Magnus and breaks him, taking the dragon scale shield (day 36). After the battle, I had 97 archangels, 17 behemoths, 37 cyclops, and 239 liches. The main thing is to break your own catapult "by other hands" (read: phoenixes) and prop up the castle door (from the outside) with your own unit (phoenix). That's a clean victory.
Meanwhile, Celt should exchange the Sea Captain's Hat for a diplomat's ring at the seer's hut 49-23-0, break the passage guard at 57-5-0, free Night from prison and take the motionless dragon eye, passing it along with the red dragon flame tongues to Dessa.
Using the second hero chain, pass all army and artifacts (especially the cursed armor) from Dessa to Jeddit. From Jeddit, pass everything to the second helper. In one day, he kills monarch wyverns, breaks the passage guard, picks up the dragon wing cloak, and passes everything back to Jeddit.
Attention!! If your helper ran out of moves, make sure in time to pass the sea conduction necklace from Dessa (after she defeats the black dragons) to the second helper.
Jeddit passes everything to Dessa and Dessa collects the power of the father of dragons.
It took me 36 days in total.
Thank you for your attention, good luck and fighting spirit to you!

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Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров