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Poll: Preferences when choosing skills in Heroes of Might and Magic IV.

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#93
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Drakkoska;107228
I perfectly understand that the combination I chose has many drawbacks, especially in tournaments and generally on small maps, but I just wanted to show the principle that, in my opinion, it makes sense to follow so that you have spells "for all occasions" at hand, because, based on the example of the team from The Coming Storm, I was convinced that this is not at all useless. Besides, Nature and Chaos really don't complement each other, but rather slightly interfere with each other: why attack the enemy yourself if you can summon someone else?:) ;)
P.S. The fifth level of any magic has never hurt anyone;)
The team from The Coming Storm doesn't count; all heroes have 4-5 missions (including the final ones), so even the most insane experiments with skills work there:D
Spells for all occasions are, of course, great, but often this is not required; if you don't touch the Storm campaign, then the army acts as the missing spells for all occasions)))
P.S. The fifth level of magic may hinder. For example, Order against Death: Order has "Mirror Image," "Hypnotize," and "Steal All Spells" at level 5 – of these three, only the first one might be useful, and even then not very much, and it will take (without altars) 5 levels to get from level 4 to level 5! Agree, that's not a little; it's not difficult to gain 5 levels at the beginning, but what if it's 20, 21, 22, 23, 24 – then every thousand experience points counts:) So, the fifth level is not always needed)) but to my example in the previous post, this probably doesn't apply)))


Барон
"Vampires"

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