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I’m not planning to participate in the tournament; it’s bound to become tedious. I agree with Bishop on the main points. I’m tired of adding extra rules to the game; there will always be an element of randomness, whether it’s morale or skills that work well with certain heroes and heroes from Dungeon. In my opinion, banning Dungeon heroes will make the game more boring and slower. The number of them in the treasure should be reduced, possibly by removing heroes at level 30 (debatable). Scouts are overpowered with their current special ability; it clearly needs to be fixed to +1/+2/+3, for example, upon reaching levels 5/10/15 (or 3/6/9), if this is possible at the programming level. If not, then simply based on the skill level. Alamar has simply become a top support hero; there will always be a hero that is approximately the best in something. There are no super overpowered heroes; if you want, in 70% of cases, you can build a GM, level up a scholar, and do everything you need. I remember that thanks to a Russian player, I somehow took water and retrained prayer, clone, forgetfulness, and bless from the heroes.