All restarts were used, but thank God, the generation did not disappoint me.
My respawn was in the underground with decent roads, at 111 a Dragon Fly Hive and a Griffin Conservatory are immediately visible on the respawn, a bit later another Griffin Conservatory.
A spread of 7 heroes, half a day one road from the Castle, but then good forks.
I started playing for Ciele, but then switched to Pire due to logistics, as it turned out later her leveling was not bad, she took Earth in the 5th slot and experted it, then Air.
In the first week I decided to build both Efreeti and Devils, fortunately there were enough resources and gold.
I made a hard mistake on 127 due to the short timer, at the end of the turn I didn't have time to trade gold and set a town, though I could have done that at the start of the turn.
And from the pleasant things, scrolls of Implosion, Resurrection, Meteor Shower, Mass Slow were found.
In the second week I started checking the Griffin Conservatories (I didn't take them because they could have been maximums, and there was no Mass Slow), and started taking Dragon Fly Hives, later I collected 28 ducks and could have taken a couple more Dragon Fly Hives.
There were 4 fairly well-leveled heroes, so it was planned to quickly take the Griffin Conservatories in a chain carrying the army (further uncovering showed that out of 6 Griffin Conservatories there would have been 14 Angels).
One Dragon Utopia was visible on the way to the green player's Castle.
Right in that zone Kirr, the opponent, appeared off-road, my Pire was located nearby and I could have run to him, but decided to continue with my own plans.
On 137 the opponent loses when taking the green player's castle, as I later learned, with the layout I was luckier.
Thanks to The_Sonic for the game!
Thanks for the game.