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Walkthroughs for custom maps.

#1581
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Marmot
Here are some immediate questions for you:
1. At the start, all players receive different bonuses – the pink player received an artifact. This shouldn't be done on custom RPG maps: it's better to give everyone a gold bonus, unless the author specifies otherwise (those who like freebies can give themselves an artifact bonus). Bonus artifacts can disrupt the game or make it more difficult (sometimes, it can even make it easier, if it's your bonus). The same applies to enemy resources.
At the start, I gave an artifact as a bonus. Dragon bone kneepads were obtained.
Marmot
2. Why, if you adhere so strictly to the guide, didn't you take fire magic for Mograine on the 3rd day? After all, you chose a difficulty of 160%, and it would have been very desirable to do so! The value of fire magic is very high, especially if you're not an expert.
The first time I played, it was at 200%, so fire magic wasn't available to me. Also, I played at a leisurely pace, which is why I didn't even come close to the first time-limited goal – Virill – in 2 months. Then I read a bit about the map and came across discussions about using a berserker. It seems that it even makes the game too easy. But at 200%, you can't get fire magic. I decided to try 160% with fire magic. Then I came across a walkthrough and hesitated for a long time about whether to use it or not. In the end, I decided to use it – it will help me learn about various things that I didn't pay attention to or didn't even think about. So to speak, to improve my gaming skills a bit and, in any case, get enjoyment from the map, because the map is very interesting. So, in the walkthrough, it says:
3. We don't go to the witch's hut "right-down" – the fire perk was removed in the latest version, because there's no need to complete the entire map with a berserker. So, we take water magic from the witch at the top.
I didn't understand what was meant by "the fire perk was removed," because the tent could be accessed, and fire magic could be obtained. But since they wrote it, I decided to trust them and not take it. Maybe there will be some restrictions on its use later on.
And at 160%, I decided to play even without fire magic, because it's clearly impossible to follow the walkthrough even remotely in terms of time without any money.
Marmot
What I think about the situation.
Why doesn't the enemy run to the resources, but attacks? The AI's behavior is not always clear to us, the players. Maybe you should have moved further away. Maybe WSW was just lucky that the enemy didn't attack.
I know very little about AI behavior, but I don't think WSW was lucky, because I came across the following words in the comments on the map on heroesportal.
vadust writes:
vadust
I don't know if it was reported or not, but you can "easily" capture Castle-in-the-Mountains by making the defending hero fall into the pit with the efreets below the castle. Is this right?
to which Rincewind (as far as I understand, he is the author of the map) replies:
Dropping the green hero into the pit with the efreets is intentional.
So, it turns out that this is still the author's intention.
Marmot
Most likely, you need to try to open this guardian later, with a stronger hero and a larger army, and in the meantime, do something else. There is no single, absolutely correct step-by-step way to complete the game – different approaches are possible. Only the key objects and events should be exactly as the author intended.
I went past it with the intention of coming back later, but not for him to just run past, but to defeat him and gain experience, and take the artifacts. But I'm just curious why the author's idea doesn't work. Maybe it will work when I'm stronger, but what's the point of skipping it then, losing experience and artifacts.

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