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Here are some immediate questions for you:
1. At the start, all players receive different bonuses – the pink player received an artifact. This shouldn't be done on custom RPG maps: it's better to give everyone a gold bonus, unless the author specifies otherwise (those who like freebies can give themselves an artifact bonus). Bonus artifacts can disrupt the game or make it more difficult (sometimes, it can even make it easier, if it's your bonus). The same applies to enemy resources.
2. Why, if you adhere so strictly to the guide, didn't you take fire magic for Mograine on the 3rd day? After all, you chose a difficulty of 160%, and it would have been very desirable to do so! The value of fire magic is very high, especially if you're not an expert.
3. We don't go to the witch's hut "right-down" – the fire perk was removed in the latest version, because there's no need to complete the entire map with a berserker. So, we take water magic from the witch at the top.
And at 160%, I decided to play even without fire magic, because it's clearly impossible to follow the walkthrough even remotely in terms of time without any money.
What I think about the situation.
Why doesn't the enemy run to the resources, but attacks? The AI's behavior is not always clear to us, the players. Maybe you should have moved further away. Maybe WSW was just lucky that the enemy didn't attack.
vadust writes:
I don't know if it was reported or not, but you can "easily" capture Castle-in-the-Mountains by making the defending hero fall into the pit with the efreets below the castle. Is this right?
Dropping the green hero into the pit with the efreets is intentional.
Most likely, you need to try to open this guardian later, with a stronger hero and a larger army, and in the meantime, do something else. There is no single, absolutely correct step-by-step way to complete the game – different approaches are possible. Only the key objects and events should be exactly as the author intended.