I have a question. Didn't you think about giving Banshees a "Deadly Strike" ability? So that it would be like with Necromancers and Demons (one is good against high-level creatures, the other – against large stacks). The "Mournful Wail" ability is too silly. After playing several games with Death Knights, I want to say that this ability is very overrated and definitely not overpowered. It has only a 25% chance, their damage is already high, so they cut down high-level creatures well even without it. It is effective only against creatures of levels 1-4 when there are many of them, but again, don’t forget that the chance is only 25%. I don’t think the Demon’s Killing Blow is worse. Of course, Deadly Strike will be more useful than Wasting Touch more often, so by reducing health, initiative, and speed, I think it will create balance and make choosing useless banshees more interesting.
Oh, I didn’t manage to answer, and the person was already banned. But if you still appear or want to get an answer, then contact me in PM.
Yes, in 1% of cases when the opponent doesn't even approach at medium range, they will use Longbowmen; who argues? This is what is called, under certain circumstances.
That's exactly the point... When choosing upgrades, about 70% of the time, players will choose the alternative upgrade, if the damage of the upgrade is reduced to 4-9. And I would like the player to have to think before making a choice, instead of immediately choosing the alternative upgrade.
The initiative factor means a lot. If you turn 9 into 8, this is actually very close to a damage penalty from 6-10 to 4-9. The question is, why should archers have their initiative penalized rather than their damage?
Okay, what is your suggestion? Reduce the damage and increase the initiative?
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I would also like to hear more opinions regarding the damage of Tier 2 creatures for the Order faction. It would be good to familiarize yourself with the arguments from posts [361] and [373] first
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