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Twilight of Darkness

#95
Auto-translated
13 months
Clean up the game folders. Delete mods and custom maps – they all have a certain impact on stability, up to the point where, with a large number of maps in the directory, the game starts to glitch. For the same reason, reduce the number of saves in the corresponding folder. Try not to prolong the game; the longer the game time, the more crashes there will be. The map isn't perfect (I mentioned the crashes earlier), but it works for all factions, and you can play it to the end.

You were right; to run the scenario, I installed another clean client, and it only had the initiative bonus from the mods, and everything worked, hooray.

Regarding the scenario: It's extremely good, the map itself is gorgeous, packed to the brim, and you immediately feel the creator's enthusiasm. I played on veteran difficulty, and overall, it was stable and problem-free. I like to clear the entire map, and in the end, it took almost 13 months in-game :D So, some of the armies I encountered towards the end were almost impossible to defeat with regular troops. Luckily, I had Vampirism and a Mentor in the center of the map in the Necropolis. Basically, Ingvar + Vampirism = destroying everything except undead, and I was really enjoying how I was killing them. Runes + Erls saved me. Well, okay, I took screenshots of the most fun battles and will upload them to the app.
The last battle against the guardians of the red tent failed; I should have killed them earlier. In the end, I arrived at them on the 13th month, and there were approximately 1.5k phoenixes, 3k of those knights, 6k elementals and mummies + 2k manticores. In principle, vampirism would have helped, but Deadly Strike just ruined everything; I couldn't break through it. In the end, I only passed this guard by hacking, there was no other way.
The battle with the red hero even seemed boring after the battles with the undead legions; maybe it should be made stronger.

I also noticed a few oddities; maybe they were described above, but I didn't read it:

1. Regarding the activation of the construction of level 7 units, I played as dwarves, and I'll say this: I gathered a set of kings quite quickly and, after visiting the prophet, entered the Castle by the end of the 2nd month, but the script didn't work, and the construction was blocked. It was frustrating; the next time, I only ran in after half a year, and the script finally worked. I don't know what this glitch is related to;
2. When storming a Castle with companions and capturing it, their hero remains in the Castle forever; after the victory, they don't leave the Castle. This happened to me when capturing a Necropolis with Academics and a Light Elf Castle with Dark Elves. In both situations, the best troops and heroes are uselessly standing in the cities.

In general, I really liked the map; thank you to the creator :smile41: and best wishes for future creative success.