In any matchup where a Human player plays defensively due to having stronger archers, they will be directly attacked if the opponent cannot counter them with magic. Don't underestimate melee combat; even 6-10 divided in half is 3-5, which is almost as much as melee units. And this is higher than that of armored units.
Yes, but the point is that a stack of armored units or melee units is designed for close combat and can withstand attacks relatively well. However, after an attack by archers in close combat, only 3 crippled units remain, posing virtually no threat.
Neutral creatures will constantly launch direct attacks. When playing defensively, you can hold them back with single units for quite some time, while maintaining a direct distance, and ranged attacks will only work for the first 1-2 shots.
Playing against neutral creatures also has its nuances. In many ways, it is much simpler than playing against other players. Using stacks of single units is a tactic, and tactics always take into account the strengths and weaknesses of the creatures.
Just imagine damage of 4-9 for an upgraded unit, as suggested earlier. In this case, under absolutely identical conditions, as in post 361, we have a possible damage output of 21-47 for the upgraded unit versus 21-84 for the alternate unit. What's the point then in taking an upgraded unit with twice the damage? Especially when breaking through defenses. Even when playing against another player, should I take an upgraded unit and wait for the opponent to send units to their doom? Or should I take an alternate upgraded unit and start tearing them apart at the very beginning?
[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.
[Модификация]VisualFix-Устрание визуальных багов.
Карты для Heroes V 3.1:
[Карта][1x1]The Last Stand - Дуэльная карта финальных битв
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