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Discussion of the Mirror Jebus rules.

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#9
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Wicc
Regarding prisons – according to Lizard, the main complaint about them is that well-placed prisons create an imbalance in resource distribution, favoring red (to the point where "blue appears, and is immediately captured"), while the absence of prisons or poorly placed prisons favors blue.

I don't know how relevant this problem is; we need the opinion of the players.

The advantages of prisons include a significant increase in the game's dynamics; you don't have to trudge to all the castles yourself, and there's also the spectacle – a complex move involving clearing a large part of the map through a chain of prisons looks very impressive.

Overall, my opinion is neutral, so a simple majority of votes from the participants will be sufficient.

Regarding Miriam, Beatrice, and Alamar, the situation is much more complex... the fact is that banning the listed heroes won't fix the hero imbalance in the tavern, so the conversation might continue with "what about Tazar," "what about Craig Hack," and "what about Grindan," etc. That is, somewhere we'll have to stop, so it's important to develop a criterion – what distinguishes an overpowered hero from a hero who is just slightly stronger than the others.

In my opinion, the criterion for being overpowered should be the demoralizing effect of "damn... the opponent has Jeremy, with 117 attack." I've seen this happen many times with already banned heroes (Logistics-Luna-Jeremy), and it was actually the reason for their ban.

Is there such an effect when it comes to Miriam, Beatrice, and Alamar... I highly doubt it.

That is, my opinion on this is pessimistic, but I am willing to listen to the players' opinions on this issue, but only if more than 2/3 of the votes are in favor of a ban.

I support Kostya!
1. The timer should be longer so that the game brings joy and not irritation. (24+9+2) I think that would be just right, as there can be very intense battles in the center. (24:8:2) would also work.
2. I believe banning prisons is essential; in addition to the tempo, the heroes can greatly influence the game with their development. For example, (I once managed to win with a hero who had Earth magic, Logistics, Scouting, Air magic, and Literacy) against a hero with poor skills.

Regarding banning heroes – I still don't think it's a good idea. To make a hero viable, you have to work on them and then get results. And you can still choose a decent hero from 8. In the worst case, there are restarts.
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