Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I was denied regarding the timer in a private message, so I'm writing in the general topic for discussion. I, Lizard, a player who won one of the crazy blitz tournaments with 8+4+1 and has played over 30 matches on mirror Jebus so far, propose setting a timer for the mirror Jebus tournament: 24+9+2. In games with Hellight and Gomungul (players who are far from the slowest, perhaps only FTS, Dark, and Jurist are faster), even the standard Jebus timer of 24+8.30+1.30 almost always reaches 122-123 in the final turn, and this is with very good and active gameplay, without lengthy pauses like "which cell on the map should I place the creature in to collect resources better." In general, solely for the purpose of improving the quality of the tournament: 24+9+2. Please don't move this to the "Tribunal" section; this is an important and fundamental issue.