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NCF – Extended list of Neutral creatures.

#1660
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serovoy
Are you still struggling with those miserable stalkers? :smile11:
I'll throw in my two cents: it's not necessary to castrate the creatures; you can simply increase their strength parameter so that a reasonable number of them are generated. And raise the level as well, yes (that's how they handled the wolf cubs in Grove).
I really don't want to download the whole pack for one file. And downloading is only half the battle. Then it will need to be installed. That's why I'm asking you and Psatkha where I can Download the fixed Stalkers file? So that it's definitely glitch-free.

Added after 5 minutes
psatkha
That's why NOIADE evaluates Power and everything else taking into account all the abilities the creature has! :smile44:

And the main purpose of these creatures is the diversity of neutrals on the map, not only visually but also atmospherically... which should not simplify the Walkthrough of the map! :smile24:
Personally, I'm all for strong creatures with a bunch of skills and good stats. Arkant's bears, for example, shouldn't have been touched at all. They turned out to be super-bears. But the whiners insisted they be turned into practically ordinary ones, no different from the originals.... These people love freebies; I assume they either ignore hardcore maps entirely or ask authors to simplify them)))

Added after 2 minutes
psatkha
Take the screenshot differently; I need to see the name of the "radishes," like in the attached image with the dragonlings! :smile25:

Ok.

Added after 4 minutes
AstralLein
Too many abilities... There's no such thing as too many abilities. If the utility accurately determines the strength/level/growth of creatures with abilities, then no matter how many abilities there are, the creature is still balanced. I don't understand why so many people are confused not by something else, but specifically by the number of abilities....
I agree.