So what? No, it's a useful ability in itself, but when there are already a million other abilities, why add more? In this regard, the high-level creatures of the developers look good; look at the Kshatriya Rakshasa, for example. Whirlwind, charge – is that all they need? Increase initiative, and they can AoE.
Semantically incorrect. If charge is that very ritual... Does that mean that if they don't activate the charge, they won't be scouts (half-wild, but no less dangerous warriors who rely not only on weapons but also on instincts)? I think they will remain scouts! So, the ritual and this ability are not related ;)
Although, anyway, I was more complaining about the tactics, not the descriptions.
After processing in NOIADE, the level increased from 2 to 3! :smile25:
P.S. People are complaining about the imbalance, so after processing in NOIADE, the level became higher, and therefore, when they are generated on the map, they will already be generated as creatures of a different level!