So, I discovered Pegasus – forgetting about flight and its large size, it has 6 abilities! And there are some anti-synergistic ones, like "Child of Light" and 25% magic resistance, and "Child of Light" (well, they found anti-magic or regeneration, Pegasus will copy it, and that's it, why do they need magic resistance?). Also, infinite retaliation combined with strike and return. If the retaliation is infinite, why not send it to the center of the enemy formation and have it defend itself, why the strike and return? And vice versa, if it returns after the attack, how will you trigger the infinite retaliation? The chances are not great.
Balance is simpler; it can be easily adjusted with numbers. But these kinds of things, in my humble opinion, "clutter" the tactics without giving anything in return.
Here, in the attachment, is a comparison of the original Pegasus mechanics file and the one after processing in NOIADE; the creature's level was changed from 5 to 6, with all the resulting consequences! :smile25: