Rolled back 3100 for blue Necro. We took 1 resp each. On turn 123, Crag with halberdiers came to my resp with mediocre troops. My halberdiers had just finished picking up the peasant growth from 8 hovels, transferred and died. Resulted in 450+ skeletons. Tant broke into the castle. Crag didn't attack, limiting himself to power-ups and cutting down my halberdiers. On the next turn, I stalled near the castle, broke in and checked the refresh with Devill. Crag returned, cut down more halberdiers and sat in my castle, bought the Necro cavalry and vampire spawn growth, waited for Fire Blast with 8 mana. Fire Blast cut all the singles, 5 liches, 2 Necro cavalry and about 150 skeletons, without waiting for Animate Dead and taking a lot of archery shots for 90, wrote GG.
Thanks for the game!
Three mistakes that cost me the game.
1) Didn't place the castle in the Necro town
2) Misclicked and exposed the cavalry
3) Breaking 100 centaurs on turn 113.
Thanks for the game