Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
This topic, and the subsequent analysis of the morale adjustments already made, convinced me that the original concept behind the morale system does not reflect reality. Specifically, users are not increasing or decreasing morale based on its usefulness, but rather based on their personal opinion of the message itself – they upvote if they like it, and downvote if they don't. Therefore, the concept of "usefulness" is currently simply not relevant.
Since the mechanics of the morale system itself depended on the concept of "usefulness," specifically the 1:10 ratio between increases and decreases, without the concept of "usefulness," this ratio no longer makes sense.
Here are the conclusions:
The concept and ideas underlying the morale system were brought closer to the actual situation. (see FAQ)
The ratio between morale increases and decreases is 1:1.
All morale decreases up to this point have been recalculated using the new ratio.
In making these changes, I have also considered users who liked the 1:10 ratio and users who wanted a ratio other than 1:1. In the near future, new modules will be added to the morale system that will not disrupt the existing balance, but may add some dynamism and interactivity.